Glad to see my suggestions were taken seriously. xD
TimidTax
Recent community posts
The story is a premise used in other games, but it lacks a lot of factors I would need for buy in. (Though I do very much appreciate that everyone is a willing participant in this game, as others are very non consensual)
- Our main character's life sucks, but somehow thinks this app is a pain, and not the greatest thing to ever happen to him? While I enjoy the twist because him being happy is how other games would handle this topic, there is not enough reason given for why he would feel antagonistic about the app at first. Perhaps it is explained that the app will fine him for not accepting requests, or there is a quota that must be reached? Things that would complicate the situation. To motivate him, perhaps there is a massive bonus for completing the beta test, life changing money if he can just survive the beta test?
- The current process is slow, ok I can buy that, but why is our main character on the beta list? There are likely thousands of people who would be WILLING to do this, so why him?The classic answer is the government cares less about quality and more about results. He is genetically more virile, so they want him on the job rather than other men. Which also makes him counter productive to the women who just want the money and not to actually get pregnant. Which helps explain a lot of the hostility towards him present in the story.
- Why is there a time limit and how does the app even know? ( Minor things because this is fantasy, but I was just asking myself these questions the whole time. ) It seems trivial to just not accept the invite and wait to move to a better location. Perhaps have the government send the invite for them, and both must accept within a time limit or the offer vanishes. This would put them on a timer and force hasty and risky decisions and would make sense as the government only cares about boosting the birth rate, not their convenience.
- some of the writing felt awkward at some points, but this is a demo, so that is fine.
- this is advertised as a visual novel, and not a kinetic novel, so the lack of player input or choice threw me off. Choosing to agree on the app seems like the logical option, especially if paired with a quote that must be hit or game over.
Overall, I enjoyed previous games, and look forward to seeing where this one goes.
Wanted to like the game, but having a boss with no health bar, that then sends you back to the last save which is a long walk back to the boss room. Was a big turn off. Might want to re look at the intro to the game.
Bossworm is a massive bullet sponge that gave me carpel tunnel from pressing fire so much.
Game needs better powerups to make exploration and navigation not a chore.
Love this game! Sadly its just shy of being perfect, but would love a sequel or remake some time in the future!
Pros:
- Memorable characters
- Tells a story, that while not perfect, has stuck with me and that's better than most.
- Art, fun, sexy, and stylish.
- Actual game-play. I can not stress how much I love there actually being a game to this game. Very few other "games" out there hit this mark. I want more of this please.
- Bopping sound track
- Free (why is this free? Shut up and take my money)
Cons:
- Too short (which is also a compliment that I wanted more.)The game is the correct length, but I still want more of it damn it!
- Characters and story while I enjoyed them still end up being a little weak due to just us not having much time with them. (cant be helped as its a short game by design) Honestly felt more attached to the villains then the heroes as it felt more cut scenes were given to them. (the romance didn't land as much for me, because a one night stand wasn't great grounds to make me believe in their chemistry.) If there is a sequel or remake this is one of the major things I would want. More time with the characters and story.
- Combat is good enough to be fun, but not great. I have played hotline miami, and so was expecting that sort of gameplay from the trailers, which is what I got, sort of. The main lacking thing that deathblossom has is choice. Most levels are puzzles with one, maybe two correct ways to play them out. Hotline miami had so many more, with its masks, weapons, enemy patrols, and building entry points. This lack of choice kills the replay-ability in the long run (minus speed running) and player engagement in the short. I never really had to stop to think when I played. The most direct path was always the correct path. If the game had been longer and run out of new ideas to throw at me I would have ended up being bored.
The second issue was just the visual polish. Something about the combat animations just felt janky. I'm not an animator so I can't say why, only that I felt it.
Also. My take while playing was the bullet time was there to make the game possible for most players, because otherwise it was too hard, rather than as a core design choice. Would have liked to see it used more through out the game. Maybe upgrades to increase how long you can stay in slow mo, Enemies with Magic bullets that track you if you start using it, bonuses for triggering it right as your about to get hit, etc... none of those are likely good ideas, but I just wanted to see more of the game interacting with the mechanic somehow.
Don't take my critiques to mean I did not like this game. I loved this game (and am critical of the things I love), I am a fan of this game, and of the developer and will be telling anyone who will listen to come and shoot some zombies.