Fantastic, from the hip narrative presentation to the fun voice-acting (hipster clown!) and impressive level of incidental detail. The ending was lovely, too.
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This is absolutely beautiful - the directed opening moments, the music, the animation and of course the visuals. So atmospheric, I really want to spend longer in the castle! I'd love to see you expand it out, lower the difficulty and have some Hellboy-style backstory to discover!
I really liked the aesthetics, concept and scope of this game! I found it quite difficult and confusing, though - I think some stuff could have done with simplifying down (e.g. why have the J and K buttons at all?) and labelling (I had no idea what was going on in the battle mode even with the instructions screen - having the enemy cannon/tower green and yours purple is one thing that might have helped).
This is a cute little roguelike! It's a bit barebones at the mo - needs more audio/visual feedback and structure - but the look function and last-known-position mechanics were satisfying and tense.
Thanks, glad you enjoyed it!
Not sure what you mean by highlighting - currently the way Cwine works is that every clickable is highlighted orangey. If you hover over one, it should show its usual colours while the rest remain highlighted. Then when you click on one, they all de-highlight (or disappear if they're certain word balloons).
This was really interesting! I found it tough, but in a kind of Telltale way where a millisecond after I send a bag past I realise I should have detonated it. I also liked the writing and the fact that the bags could knock into each other!