Gorgeous art and music, and a cool central mechanic with the mouse-aimed throw and return!
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Great writing and it feels impressively expansive! I felt like some of the passages were a bit long to be spoken aloud, but this is a great idea for a smart home app - you could even keep updating it with more branches. Hope you get it working on a smart home device soon!
Funny, and really nicely presented too - cute graphics and amusing audio. There's not much game there - but I think with some more motivation for physics madness to occur, this could definitely be a lot of fun.
Enjoyed my short time with it!
Really enjoyed this! Great writing - the scene-setting was good, that workaday superhero feel is well-captured and I always had a pretty clear sense of geographical location. I felt quite nervous about rescuing that kid, too! I also really liked the non-linear aspect to it, with the multiple entry-points and objectives, very cleverly done!
Phenomenal! Pitch-perfect aesthetic with the combination of VHS menus, visual and audio glitching and 2D spaceship mechanics. Easy to understand, fun to master and a group of simple elements that escalate the difficulty when combined.
This is great! Lovely intro comic, funny prop choices (that hat and those ropey looking parasols are brilliant choices) and most importantly a clever mechanic - using the shadows in a 3D world to judge where things are going to fall. I could definitely play a lot more of this!
This has a really satisfying yet gentle feedback loop - enjoy the nice visuals, take your time making things look even lovelier and then get your feedback and the aim for the next one. I never managed to get more than 52%, but that's art!
Scored 12300! This is great - lovely presentation all round, loved the face creator (similar face!) and the game is simple yet addictive. I honestly could have played for a lot longer! This is a perfect little game.
This is really evocative and polished. I love the feeling that you're out of your depth, especially when you suddenly dip into a dune and lose sight of everything. The relief when you see some pylons or a sign in the distance is palpable. Plus the handling makes it feel like you're boozed or drugged up, kind of heading out into the desert to die. The missing burnout of the title is you.
Great to see you progress so far since your last jam game - tighter design all round, looks and sounds even better. Loved the webcam and all the other little touches, and the puzzle and eogb were pitched just right!
This was really funny and just at the right difficulty (except making shout the goddamn Enter key) - I loved the Monty Python-esque feel to it, especially the dying-butler noise which sounds very Terry Jones!