no up and down right now ... would they be any use to you?
Recent community posts
I am getting so close to being able to port my existing game over to this amazing dungeon generator now.
One issue I am having.
the dungeon generator creats a Generated Level at runtime but all of the tilemaps are on the default Unity Layer. I am using A* pathfinding which needs everything on separate layers.
where can I make an edit to place the different tilemaps onto different layers?
I am using Unity 2019.4.15f1
the new code gives me a new error.
rgumentException: No shape of the room Edgar.GraphBasedGenerator.Common.RoomNode`1[Edgar.Unity.RoomBase] could be connected to its neighbors. This usually happens if there are pairs of shapes that cannot be connected together in any way (either directly or via corridors). (The mentioned room may not correspond to the actual room as custom types are often mapped to integers to make the computation faster.)
Edgar.GraphBasedGenerator.Common.LayoutController`5[TLayout,TNode,TConfiguration,TShapeContainer,TEnergyData].AddNodeGreedily (TLayout layout, TNode node, System.Int32& iterationsCount) (at <52d877296fbf43209c7081a55723a5a2>:0)
thanks for a great level generator. I have started making my game with a very basic level generator and I really wanted to try out the EnterTheGungeon style generator. the basic examples are working fine but others I get a timeout error every time.
example1 works - example2 works - minimap example works - fogofwar example works - platformer3 works
gungeon does not work - platformer1 does not work
deadcell not sure as i have not set up the extra parts for it