First week update, Yay!
There were a few major changes this week, most notably the way Sectors work and enemies spawn. I've decided to move away from the unfixed room size concept into a more fixed sized style, similar to Zelda or Binding of Isaac.
v0.01 Changes
- Added Quadrants
- Replaced old rooms with Sectors
- Note that this obsoletes RoomPatterns.xml
- Locked Camera to current player Sector
- Gates Spawn and Connect adjacent Sector
- Gates Lock if enemies are in current Sector
- Gates generate an invulnerable shield when locked
- Enemies spawn in Sectors
- The UI is slightly cleaner, now locked to the top of the screen, and no longer in the way of the playing field
Bug Fixes:
- Fixed Audio not playing correctly
Known Issues:
- Pausing the game does not currently work properly.
- Instructions screen still contains debug movement info, however this functionality is no longer present.