Great game. It was a lot of fun throwing the little guys/blocks around to solve the puzzles. Amazing first game jam entry!
Tick
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Wow, fantastic game especially for a first game jam entry! I really enjoyed playing it and managed to destroy the chemicals with a few seconds left. The idea is great and it was a lot of fun building up the ant empire. The art and soundtrack are great, too.
I noticed there are upgrades that increase the ants strength against human attacks. I'm wondering if a human attack would have happened when the timer reached zero or if my colony would have simply died instead.
Amazing job! :)
Great game idea. I enjoyed it a lot. The art is minimalistic, but it visualises all the important things really well. I fell down quite a bit because I kept trying to run and jump. In your game, you roll instead and can't jump, which definitely messed with my muscle memory. Great game and good job! :)
I really enjoyed the game. I didn't end up beating it, though. I pushed Red back to their base and got it down to 10% health. After that, we had a long fight around the middle of the map. We both lost too many troops and eventually agreed to a draw. We're somewhat friendly neighbours now.
The game looks and sounds great. My favourite sound is the chud attack. PLUH. Well done, guys! :)
The game looks really good and I like the overall design a lot. I really like the idea of having people work in your camp while you can jump in and help wherever it's needed. Most of the systems aren't fully fleshed out yet, which makes total sense for a two week project. But I can totally see the vision and I hope you continue working on the project. Great work! :)
"It's suuuuper easy" they said on the itch page... meanwhile I was struggling on the first tutorial-ish level. :D :D
I really enjoyed the playthrough and was a bit sad when it was over after just five levels. The art looks absolutely amazing and cute.
I just noticed it's your first game jam entry. Fantastic work!!! :)
Highly polished experience overall. I'm really impressed by how good the fights look, sound, and feel. For a post jam version, I'd love to feel a bit more impact as a player. For example, having a stronger incentive to upgrade strategically. But that's definitely not something I'd expect from a two week solo project. Great work. I really enjoyed it. :)
I like the game idea a lot. It feels really rewarding to find a good composition that is balanced so that as few little guys as possible die. The music is great and the little guys are super cute.
It can be pretty hard to read what is going on at the frontline. I think using different colors for enemies and allies would be a great addition if you make a post jam version. Overall, it's a pretty fun game. Good job! :)
Great game. I enjoyed it a lot. I love the minimalistic art style. The shooting feels great and impactful and I like how the platform extends slightly with every shot. The combination of the dash, bomb, and grappling hook is super interesting and makes for a great mechanic. I would love the bomb to have a slightly larger impact radius when it hits and the reload time to be a little shorter.
I really like the idea! It's a fun concept and I enjoyed playing it. I think I found a bug that lets you duplicate slimes. Since bug fixes are allowed for 24 hours after submissions close today, I thought I'd report it.
Steps to reproduce:
- Start Level 1.
- Split the slime into two (2 medium slimes).
- Move one medium slime to the right and split it again (1 medium, 2 small slimes).
- Move one of the small slimes back to the left where the other medium slime is.
- Select the medium slime, split it, then press combine twice.
=> The slimes get duplicated.
Wooow. Great logic puzzle game. The idea and puzzle design is amazing. The Game is in general really well made.
Level 8 introduced losing a round when you deliver too many wrong little guys, which made it a lot harder and sooo much more interesting. I really wonder how many levels you built and how difficult it gets in the end. I haven't beaten level 8 in the short time I had, but I might try again tonight.
Two tiny things: Restarting the level after failing feels a little bit laborious to me and rotating with the mouse wheel would be great for playing the game while leaned back!! :D
The game has a great atmosphere!!!
It took me a while, including reading the comments, to get the game.
I think I encountered a bug that made it too tedious to finish the game. You can process many resources in every production step, but not in the smelter. When you put a few resources into the smelter, it always produces 1 ingot, and if you put 1 resource into it, it also produces 1 ingot.
For everyone wanting to know some tips:
The game has four screens that can be rotated by clicking on the top left or right corner.
Cozy little game. I did enjoy the atmosphere a lot. In the beginning, I did not grasp how the mechanic works, but after a few minutes and reading the tutorial again, I was able to catch fish and trash!! I also wondered if it is random what fish/trash you catch, or if it depends on the timing/spin speed.
Absolutely great entry - everything fits perfectly together. I was already impressed by the first impression of the main menu and the itch.io page. I especially liked the idea of starting the game by staring at the “don’t stare” text. It’s also a really nice touch that the main menu background uses the same color as the itch.io page. Great job, guys!







