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Tick

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A member registered May 08, 2024 · View creator page →

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Great game. It was a lot of fun throwing the little guys/blocks around to solve the puzzles. Amazing first game jam entry!

Great game for your first game jam entry! I like the song a lot. Good job :)

Congrats on your first game jam entry! Good job! :)

I enjoyed the game! I like the idea of the changeable TV screen platformer a lot. My best score in 3–4 runs was 49. Great game! :)

Good job on finishing your first game jam entry! :)

Really interesting game design. I can definitely see it becoming a great game with a little more polish. Great idea for a first game jam entry. :)

The repeating music will haunt me in my dreams. :) :D I've never seen a "Skip Loading" button before, pretty funny! Good job on your first game jam entry!!

Thanks for playing it for so long <3 It means a lot!

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Absolutely fantastic game for your first entry! Cute design and the movement is really interesting. Well done :)

The puzzles are really engaging and well thought out. I enjoyed it a lot and it felt really satisfying to complete each level. I enjoyed the timer button levels the most. The game is overall really well made, especially for your first game jam entry!! Good job! :)

I enjoyed the game a lot. It is a thought out idea. The game looks great and the SFX is well implemented. I finished the game with around 70% on the orange attack bar. I assume the game would be over at 100%. Good job, guys!

I really enjoyed the game. After a few rounds, my best try was dying at the third boss on wave 30. The game is absolutely satisfying to play. In the beginning, I thought the player was way too fast, but in the end it worked really well for the game. Fantastic job!!

Great game! :) The visuals look cute and it is really rewarding to build up the plank production. Unfortunately, I couldn't finish the game. The game froze for me twice at around 20 workers. I really enjoyed it up to that point! :)

Great first game jam entry! I only played the first level and enjoyed it quite a lot. The idea is really great and the first level was already challenging, which I liked a lot. I practically tied my hands into knots while trying to control the little guys. :D Great job, guys!!

Wow, fantastic game especially for a first game jam entry! I really enjoyed playing it and managed to destroy the chemicals with a few seconds left. The idea is great and it was a lot of fun building up the ant empire. The art and soundtrack are great, too.
I noticed there are upgrades that increase the ants strength against human attacks. I'm wondering if a human attack would have happened when the timer reached zero or if my colony would have simply died instead. Amazing job! :)

Great game idea. I enjoyed it a lot. The art is minimalistic, but it visualises all the important things really well. I fell down quite a bit because I kept trying to run and jump. In your game, you roll instead and can't jump, which definitely messed with my muscle memory. Great game and good job! :)

The art is absolutely fantastic and the game plays really well, too. The dodge and jump timings are really tight, which made the game pleasantly challenging. I used the tank and the poison shroom. Overall, the game is super polished and I really enjoyed playing it. Great job guys :)

The game is really well made and looks amazing. It took me two tries to complete it. On my second run, I could skip through the last few waves pretty easily. But I still had a lot of fun and it definitely gave me some RTS vibes. Good job :)

I really enjoyed the game. I didn't end up beating it, though. I pushed Red back to their base and got it down to 10% health. After that, we had a long fight around the middle of the map. We both lost too many troops and eventually agreed to a draw. We're somewhat friendly neighbours now.

The game looks and sounds great. My favourite sound is the chud attack. PLUH. Well done, guys! :)

The game looks really good and I like the overall design a lot. I really like the idea of having people work in your camp while you can jump in and help wherever it's needed. Most of the systems aren't fully fleshed out yet, which makes total sense for a two week project. But I can totally see the vision and I hope you continue working on the project.  Great work! :)

"It's suuuuper easy" they said on the itch page... meanwhile I was struggling on the first tutorial-ish level. :D :D

I really enjoyed the playthrough and was a bit sad when it was over after just five levels. The art looks absolutely amazing and cute.

I just noticed it's your first game jam entry. Fantastic work!!! :)

Highly polished experience overall. I'm really impressed by how good the fights look, sound, and feel. For a post jam version, I'd love to feel a bit more impact as a player. For example, having a stronger incentive to upgrade strategically. But that's definitely not something I'd expect from a two week solo project. Great work. I really enjoyed it. :)

I love the tutorial. The slow moving/dancing arrow with the smileys attached made me laugh. :D The game looks really great and I enjoyed playing it. I did a few runs and my best one lasted around 7 minutes. Great work! :)

I like the game idea a lot. It feels really rewarding to find a good composition that is balanced so that as few little guys as possible die. The music is great and the little guys are super cute.
It can be pretty hard to read what is going on at the frontline. I think using different colors for enemies and allies would be a great addition if you make a post jam version. Overall, it's a pretty fun game. Good job! :)

Great work for your first project!!  Keeping the human body intact is an interesting theme. The little guy is really cute. Well done :)

That game is absolutely amazing for a first game jam entry.  I did enjoy it a lot even without sound effects or music. Great work guys :)

Wow, I didn't think at the beginning that I'd end up playing this game for as long as I did. It's super relaxing and it feels really rewarding to catch multiple bugs at once. The progression and its pacing are really well done, too. 
Great job! :)

That was amazing. :D Great work. I kept wondering the whole time how you implemented the group movement of the little guys.

Great game. I enjoyed it a lot. I love the minimalistic art style. The shooting feels great and impactful and I like how the platform extends slightly with every shot. The combination of the dash, bomb, and grappling hook is super interesting and makes for a great mechanic. I would love the bomb to have a slightly larger impact radius when it hits and the reload time to be a little shorter.

Great game for your first game jam entry! I enjoyed it. :) I love the monster that is chasing you. The only thing I was missing was a score that tells me how well my current attempt is going.

Totally enjoyed the playthrough. The high score works really well for this game because it adds a lot of replayability. I wonder if anyone will beat your record! :D

I really like the idea! It's a fun concept and I enjoyed playing it. I think I found a bug that lets you duplicate slimes. Since bug fixes are allowed for 24 hours after submissions close today, I thought I'd report it.

Steps to reproduce:

- Start Level 1.
- Split the slime into two (2 medium slimes).
- Move one medium slime to the right and split it again (1 medium, 2 small slimes).
- Move one of the small slimes back to the left where the other medium slime is.
- Select the medium slime, split it, then press combine twice.
=> The slimes get duplicated.

Wooow. Great logic puzzle game. The idea and puzzle design is amazing. The Game is in general really well made. 

Level 8 introduced losing a round when you deliver too many wrong little guys, which made it a lot harder and sooo much more interesting. I really wonder how many levels you built and how difficult it gets in the end. I haven't beaten level 8 in the short time I had, but I might try again tonight.

Two tiny things: Restarting the level after failing feels a little bit laborious to me and rotating with the mouse wheel would be great for playing the game while leaned back!! :D

Great job! I love the simple art style. The game reminds me of the early smartphone days, when my friends and I would pass around the only smartphone in the group to try and beat each other's high score in Doodle Jump or something :D

I expected a card game and was pleasantly surprised by the twist. Great job. I loved it! :)

The game has a great atmosphere!!!

It took me a while, including reading the comments, to get the game.

I think I encountered a bug that made it too tedious to finish the game. You can process many resources in every production step, but not in the smelter. When you put a few resources into the smelter, it always produces 1 ingot, and if you put 1 resource into it, it also produces 1 ingot.

For everyone wanting to know some tips:

The game has four screens that can be rotated by clicking on the top left or right corner.

Cozy little game. I did enjoy the atmosphere a lot. In the beginning, I did not grasp how the mechanic works, but after a few minutes and reading the tutorial again, I was able to catch fish and trash!! I also wondered if it is random what fish/trash you catch, or if it depends on the timing/spin speed.

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Absolutely great entry - everything fits perfectly together. I was already impressed by the first impression of the main menu and the itch.io page. I especially liked the idea of starting the game by staring at the “don’t stare” text. It’s also a really nice touch that the main menu background uses the same color as the itch.io page. Great job, guys!