Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ThymeBonus

8
Posts
2
Followers
3
Following
A member registered Jan 13, 2024 · View creator page →

Creator of

Recent community posts

thanks for the feedback. Yeh I didn’t finish levels 4 and 5 so the links are to nothing. The light flicker should be static (in that it’s on a certain timing) so shouldn’t be changing. thanks for playing though!

thank you so much for the feedback. I was actually thinking this a couple of days after I submitted. In retrospect I think level 2 is a better introduction given that it is simpler. Yeh some sparkles and, you know, any audio would have been good. Thanks again.

Heys, doesn’t seem to load for me. Well it shows the Godot splash screen then it’s only a blank grey screen. (Checked through the Opera GX browser) sorry. :/

Heys, really nice game. Got wrecked  by the spear throwing frogs so would be nice to see a wind up or indicator so you can dodge. I liked the damaging creep mechanic and the movement controls felt very tight. nicely done.

Loved the art style, especially the stompy feet. It would have been nice to see maybe some mushroom pathing, or tower ranges before placement but really nice for a jam project.

It's fun following the games progress throughout the jam. I like the effect the additive lighting gives to large groups of enemies. Ramping up the intensity. Very enjoyable.

Heys thanks for playing and I appreciate the feedback. Ahh shame, I want to say I "fixed" that bug. The enemy turn should only ever take a max of 10 seconds but I guess it wasn't fool proof. Thanks for playing

Thank you for the feedback. You can get negative energy but only gain back a certain amount the next turn. Usually you get 3 per turn but if you get to -1 you will instead get 2. It was a way to get around having to work out costing and blocking the player but I actually quite like this as a mechanic.