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Thundermoth

7
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A member registered Apr 23, 2020

Recent community posts

i had one question about the rules.  When it says

'Each additional action costs +1 ichor to perform'

Does that means to do 2 actions it would cost 1 ichor and to do a third action it would then take an extra 1 ichor or and extra 2 ichor.

These sound really good.  Some the the backlash from the armageddon options are really chilling.

this all sounds really fantastic.   The idea that the aspects that are not saved come back in the end to destroy the gods is really cool.

After the all out battle that is Ragnarok a tie could feel a bit lack luster.  If there is a tie at tie at the end there could be a system for the two gods to battle it out, or some how merge into one entity to pass on.

adding choices to your identity and being able to loose them later to affect the end of the game is a great idea.

I like the idea of the keywords for it's easy to follow structure, but the free for style of character creation might be more important it if adds to a more secretive voting system. 

I think the idea of a legend metric and it being drained in the last battle sounds really cool.

One question I keep thinking about is "what happens if a god survives to go on to the next world, but the thing they are god of does not?"

I like the idea of performing miracles to generate more voting tokens.  'Eliminate an option before the vote' could be a good option to be called smite. 

I could see maybe some actions being secret and then things like big miracle or devastations being public.  But if all actions were made in secret I think that would be a really fun type of game as well (more chances for deceit).

As for amount of actions I could see using the voting tokens as currency.  Or maybe you only get two actions but some actions taking up your entire turn.

If the rules and terms of this game were rigid enough I could see this working as a GMless game.

I think the term Ichor could work quite well.  It's an interesting enough word to really stand out as a mechanic. 

I like the metric for decreasing Ichor gain as the game goes on.  More power early on but harder choices near the end.