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thunderhead021

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A member registered Sep 01, 2019 · View creator page →

Creator of

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Thanks for playing. We did add a tutorial on the first scene with text. I thought that the text was clear enough to explain on what is the risk, reward and how the race work for the game

Love to have some feedback on our game: https://itch.io/jam/brackeys-14/rate/3849847

Love to have some feedback on our game: https://itch.io/jam/brackeys-14/rate/3849847

Love to have some feedback on our game: https://itch.io/jam/brackeys-14/rate/3849847

Love to have some feedback on our game: https://itch.io/jam/brackeys-14/rate/3849847

Love to have some feedbacks on our game: https://itch.io/jam/brackeys-14/rate/3849847

Love to have some feedbacks on our game:
https://itch.io/jam/brackeys-14/rate/3849847

Hope you like it
https://itch.io/jam/brackeys-14/rate/3849847

love to have some feedback

 https://itch.io/jam/brackeys-14/rate/3849847

Love to have some feedback https://itch.io/jam/brackeys-14/rate/3849847

Would love to have some feedback
https://itch.io/jam/brackeys-14/rate/3849847

Thanks for playing the game. The bug you mentioned is now fixed. The minigame one is because of the placement of those button press are random and since it not a functional bug, I can't fix it during the 48 hours.

Thanks for playing. The result did show what card was modified after the minigame. If you mean highlight afterward as well then yes we don't have it. The problem with the continue button is now fixed (hopefully)

wdym? You literally in an endless loop of questions since the girlfriend can't decide what to have for dinner 

Thanks for the feedback. Yeah, I was gonna making a system that let you just make a question freely from the cards and then show you which food got removed. But that going nowhere for the first 2 days after many attempts, so I have to quickly change to something else that resemble that concept. 

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Thanks for the feedback. I wasn't able to make one since time crunch. For the combiner problem, the best option is to guess instead of ask since that also refresh your hand unless you discard/use the entire 13 combiners already

Thanks so much for playing and for the feedback! I didn’t have time to add a proper tutorial since I was fixing bugs right up to the deadline. I thought the “Guess Who” concept would speak for itself, but clearly it could’ve used more guidance. Definitely a reminder to plan better next time!

Thanks for playing and the feedback. Yeah, I didn't have the time to make a tutorial since I was fixing bugs until the last minute. I though using "Guess who" as a base concept is already self-explanatory, but I guess not. I can't find any other music so it just loops the only track that I can find.  I guess I need to be more prepare next time

Thanks for playing the game. It could be that because the cards type you placed on the question doesn't match the one you are currently holding, or you haven't placed a condition card to the question. In a perfect world, you could do that. But since I'm a one-man show, I wasn't able to create the functioning complex question stack and have no choice but to have 6 condition stacks that check separately like that

Yeah that my bad, could have done more to balance the game a bit more to make sure the player can win the first 2–3 rounds without any buff. For the uploaded version, I think the god mode (easy mode) is a better option if you want to try out the game.

=.=' We didn't think this far ahead 

(1 edit)

thanks for playing. That was something me and my collaborator debated about. But at the end, we decided that we want the player to create their on demise rather than dealing with some randomness.

thanks for playing the game. Yeah those are known issues that will be fix later on if my collaborator also want to pursuit this game further.

(2 edits)

Thanks for playing the game and your feedback, yeah others also mention that bug which until now I still can't replicate it in Unity itself. But I will change how the buff and debuff are generated anyway if my collaborator also wants to continue the project.

Yeah, is a known issue. I can't really change it now, since it's require the file to be changed. You can change the zoom option in your tab window to make it fit as a temporal fix for it

thank you so much for playing. You are absolutely right about all the problems. Since there are too many bugs appear on the last day, I can't really add sound or any units effect in at all. But thank you for the super detailed feedback.

yeah, that probably a bug since I did add randomness to the cards buff and debuff. Plus, there aren't a lot of them since I only have time to add just a few

Thank you for playing it. Yeah, the tutorial is not the best since I didn't have time to do it properly because of all the bugs happened during the making of the game. The goal of the game is to last as many round as possible by ordering the spawn order  of the units you have, so that there will be at least one unit survive the bombardment of the towers each round.