very cool mechanics! my main concern is that i wish there was some indication as to when i was able to move foward or back on z. theres the z coord sure but some places its impossible to do. otherwise great work!
interesting mechanic, I will say that i could see a hard edge on the left side of the water like the sprite wasnt set to stretch properly (i use an ultrawide) otherwise good work!
seems like someone has been playing Alan Wake lol cool idea though the appearing blocks could be more gamified (ie more predictable) jumping felt really floaty otherwise decent