Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thread-theocracy

3
Posts
14
Followers
25
Following
A member registered Mar 15, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Got it fixed! I made a minor mistake of not capitalizing the name when converting it to a different one.

Incorrect: $ mona = "???"

Correct: $ Mona = "???"

EDIT: It broke again... a capital letter will not change the character's name now, so I would have to either decide to keep the autohighlight with no name changes or name changes with no autohighlight aughhhhh

Hi there! Thank you for making such a fantastic effect for visual novels. I wanted to ask about an issue I've been running into. 

Following instructions, I placed the auto-highlight file into the game, and changed the definitions to match the instructions. It works like an absolute charm on certain characters (here: mary and vein), but not on others (here: charlie and mona). 

## Define characters 
define charlie = Character("Charlie",callback=name_callback, cb_name = "charlie", image="charlie")
define mary = Character("Mary", callback=name_callback, cb_name = "mary", image="mary")
define mona = Character("Mona", callback=name_callback, cb_name = "mona", image="mona")
define vein = Character("Vein", callback=name_callback, cb_name = "vein", image="vein") ...
## Image definitions
layeredimage mona: #mona's SPRITES
    at sprite_highlight('mona') 
    group exp:         attribute base:             "images/MONA/mona.png" default         attribute shadow:             "images/MONA/monashadow.png"         ....


There are brief moments when the character's name is changed ($ mona = "???"), and this might be the problem. Even reverting the name to its original ($ mona = "Mona") still doesn't work. Are there any solutions to this issue?

I LOVE WOMEN I LOVE MY WIFE CINDER SHE MAKES ME FEEL COMPLETELY NORMAL FEELINGS