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Aquator

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A member registered Oct 03, 2019 · View creator page →

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I absolutely do! Just released a bit of a nerf, adding an extra 30s on that level. That should be still challenging with the moving parts, but has a bit more breathing time to carefully move. Tested it, it does not feel exceptionally easier, but maybe less chance-based on favored moving paths as you have some extra seconds to waste.

In that case it is just a matter of time I guess, but if you feel it overly frustrating I can do a quick nerf in the upcoming days. This is not a FromSoftware game after all :D But also wanted that good rush when you clear it. There are about 3 of these harder ones, I guess the previous, this one and the last scene are probably the hardest, and this is the most heavy one. Let me know if you are interested in a nerf, you are my number one independent playtester as well :)

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Ok, so I gave it a few attempts today, I agree it is not easy, but doable. Definitely easier with the extra power, the longer thread helps less this case. (Ah, but you don't yet having it anyway...) Try to halve the screen horizontally, and make it "bumpy" so they have a chance to get stuck in the upper or the lower half of the screen for a longer period. Ideal is to isolate the yellow separately, but 2/2 is also fine. Then just make extra obstacles until you can keep them in a smallish block. You can chip away pieces, but likely will run out of time, so try to get a third of the free space or something like that. Maybe halving two times. Probably isolating all in separate blocks makes it hard to reveal enough, I usually succeed with 2 "groups" - the yellow and the others. Extra luck if the red gets a narrow range pattern, and just bounces up and down basically in the "tunnel"

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Thats the last cafeteria stage right? I think that is the hardest level, after it I introduced different kind of enemies as well since it was impossible to do anything with more/faster enemies, I already nerfed that one :D Your aim should be isolating the yellow, or maybe a yellow with another. I am gonna do some other test runs later today, and maybe nerf it a bit by making them a bit slower If I can't beat it. I must admit I only beat this one once, but I was also pretty tired playing levels for hours. I was so happy I made it it was "passed" - but rest assured, the next ones are not that hard, and also you will need some tactics for some levels. Oh, and that was the reason I came up with the "Hard Level" warning, it pissed me off so many times :D

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The upgrade is not immediate, it triggers later a bit, the thread gets +50% and it is noticable. Which level are you on? A week sounds too hard, maybe I was simply lucky with a playtest, I can look into it in case it needs a bit of nerfing.

Plan is to make those choices permanent though, thats a bit evil, the original idea is to add a New Game Plus when everything is done, where you can add more or different upgrades make it easier to finish with different dialog choices. Also thought about a gui where you can turn them on and off, but it is not yet completed. Adding a gui and a way to “rearrange skill points” is also an interesting idea though, a good choice for a specific level can help a lot.

Added a headsup that gives a hint on the new enemy type in the patch release, thanks for the suggestion!

That is a perfectly valid concern, thanks. Will think about it.

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This was a deliberate choice at my, but I see your point. I myself like Kairi’s voice, and listened to Hana so many times to get the most out of it she sounds like a friend as well 😂 but yeah, I guess you have a fair point, my only excuse is you can separately lower the speech volume to zero at settings, I suggest you to do it if the voice annoys you.

About the power drainers, the idea was to figure out the strategy as you go along. There are a handful of them, and some setups need different approach - spent a couple of hours beating all levels myself, there are some really nasty ones I admit :) They don’t have a complex pattern, and I hate the yellow the most.

Thanks for the feedback, appreciated!

I hope it worth the waiting, as always, your feedback is appreciated!

Thank you! The previous weeks were busier than I expected, so I could not make enough time to follow plans. I am trying to get things done ASAP. Nothing show stopper, just the lack of time to create the missing resources. Code wise the gallery needs some care, and I have to add some guards so you won’t accidentaly overwrite the progress by launching the demo again… Texts are done as well, and most of the voice too. I still lack some of the scenes ,that need elbow grease.

Thank you! Indeed a lot is AI generated,  it is due to the nature of this project. I am aware my limitations resource and talent wise on this, so taking this route was an intentional choice, and it should be a good fit for the story - without spoiling much. I can also understand some may have a problem with this, I can honestly say I am spending a lot of effort providing nice visuals, doing a lot of afterwork, and also taking my time with the audio. Very much appreciated your feedback, and I hope you will come back for the rest of the adventure. Chapter One is about 75% ready, I hope I can finish it in this month.