That's good news (in both ways) -- all the best :)
thp
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It seems like the issue is that your Windows 7 doesn't have a proper OpenGL ICD and uses the "Generic GDI" driver, which lacks certain features.
Try downloading "Mesa3D for Windows" and place the opengl32.dll from that package next to the shipedit.exe and run it (make sure you get the right version, so 32-bit shipedit needs the 32-bit version, 64-bit shipedit needs the 64-bit version, and do note that both the 32-bit and 64-bit opengl are called "opengl32.dll").
Mesa3D for Windows can be found here: https://fdossena.com/?p=mesa/index.frag
It is very well designed, hope the full version gets music and sound output. I do like things like turning the lights on and off. I did get stuck in the first level somewhere in the top left corner of the map where there are two boxes, on top of which there is another box and two atomic canisters and then another box on top -- if standing on the left side of these, is there any way to get out again?
There's the source of Python 2.7-based One Whale Trip for 3DS available here: one whale trip 3ds port (git history) (note the current HEAD of that Git repo doesn't contain 3DS code anymore).
Yes, recharging in Level 1 could be done only every third wave or so, that might make it a bit more interesting while still letting the player "learn" the different waves for when it gets serious in Level 2.
No way to spend space bucks yet. I thought that using the small-range "blast" (activated using Spacebar on the keyboard) could use up a space coin (and no coins means that this can't be used), but alas this was rushed and now you get coins and it shows up as the "last kill count" in the main screen.
Love it! The graphics, the music, the sound effects. "Left" and "Right" didn't work for me to rotate the disk, but "A" and "D" (as in the left and right of WASD) did work. Is there any way to exit the minesweeping minigame once you are in there (apart from winning it, of course)?
Only other thing is that "Talk" and "Tools" are kind of verbs, and the others are locations. Might have been nice to just talk by clicking the characters and same for the tools - click on them to activate (leaving only the "rooms" as the actions -- "Quit" could be a classic "Exit To DOS"-door thing).
Would enjoy playing a graphic adventure in that style (reminds me a lot of 2064 Read Only Memories).
Dzzee is not open source at the moment, however the prototype game (written in Python) is: https://pyweek.org/e/mary-go-round/
Thanks! Yeah, the display on the PocketCHIP isn't that great, but in general it might be nice to have a color blind accessibility feature. Since it's hard to figure out a system that works for red/green and blue/yellow color blindness (the game has lots of auto-generated color "schemes"), maybe a simple "color blind" toggle that will somehow modify the tiles or something could do the trick...
As a quick workaround: In the title screen, you can use the up/down arrows to pick a color scheme. You can use the "Loonies" and "8192" text to sample how the tiles will look like, so you get one that is easily distinguished. Of course, as you progress in the game, the color scheme will change again, but it should make it more enjoyable/usable at the start of the game.
Great "WipEout meets Micro Machines 2" game for DOS. Works fine in DOSBox on my old Windows XP retro computer, best performance on a more modern machine - also using DOSBox. The OPL-based music fits the game very well.
The hidden shortcuts in the tracks are fun to discover and helpful in higher difficulty levels.
Wishlist items for SlipSpeed 2:
- Local multiplayer (Micro Machines 2-style "shared screen" multiplayer where one gains points by getting more than a screenful ahead of the competition)
- Campaign mode / progression (saving of progress, maybe earning gold medals in all tracks in all difficulty levels and or unlocking tracks by winning at the grand prix?)
- Track editor and user-created content?