Played it today for the first time, really enjoyed it, having picked up VA-11 HALL-A on the PS Vita again after a break and then stumbling onto this fan game. Well done!
thp
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Sure! I've added it to the queue at https://github.com/thp/dos-game-jam-demo-disc/issues/21 if we ever build an updated demo disc.
That's pretty cool! I still have an original MacBook1,1 (so i386 and came with Mac OS X 10.4 from the factory), I think it should be able to run PPC binaries using Rosetta.
For scaling up to 2x, I'm sure you can get the scaling mostly "for free" in terms of CPU usage by using OpenGL for the scaling. Not sure how easy that would be to integrate with Allegro, though.
Hey, I noticed while packing this game for the DOS Game Jam Demo Disc that the distribution contains some files that are incompatible with the most basic ISO9660 level (no "-" supported):
SPMANBOB/BOB1-0.MID
SPMANBOB/BOB1-1.MID
SPMANBOB/BOB1-1.MAP
SPMANBOB/BOB1-0.MAP
SPMANBOB/BOB1-2.MID
Loonies 8192 (an older iteration of this game) is available for NDS, GBA and 3DS: https://thp.itch.io/loonies-8192
Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.
Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.
I see that the source is available, but didn't find a license, so thought it might be better to ask :)
Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.
Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.
Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.
Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.
Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.
It's ok if it's unfinished and WIP, still a nice tech demo to show off recent developments for DOS :)
Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.
Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.
Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.
Transorbital is the other game I'd like to include in the game if it's fine for you? Thanks :)
StellarRoads must have slipped through the cracks somehow, I've added it now and already playtested -- really nice game, and one of the few games with Joystick support -- nice!
Right now there's no website, but there's a Git repo that contains the metadata of the games and a text-mode menu that's going to be the launcher: https://github.com/thp/dos-game-jam-demo-disc
At least in DOSBox, I noticed that after exiting the game, the keyboard isn't working anymore. Could it be that the keyboard interrupt hooking isn't properly reversed at exit? Also, when launching from a small launcher program, the games never properly returns (could it be that there are other interrupts that are hooked by the game, thereby potentially messing up the caller's stack)? Other games work fine with the launcher (using DOS int 0x10, 0x4b). When running in DOSBox Debugger and launching from my launcher, after exiting something like this is printed:
...
CPU:Illegal/Unhandled opcode 0F00
CPU:Illegal Unhandled Interrupt Called 6
CPU:Illegal/Unhandled opcode 0F00
CPU:Illegal Unhandled Interrupt Called 6
...
In case of not using a launcher (running ORBSALV.EXE directly from DOSBox), I don't see these, but the keyboard stops working.
Apart from the Goat which caused some issues, this is a well-balanced game. Music and background ambient noise works well, sound effects are nicely balanced and the artwork screams VGA (in a good way)!
As mentioned on Discord, some feedback:
- Lines are sometimes not drawn properly (sometimes with holes, sometimes completely invisible) -- scaling issue?
- Line drawing mode is still active after activating the "help book" item
- The "piracy warning" is confusing, maybe go with "this is the shareware version" pretending :)
- Inputs (keyboard, mouse) could use some convenience shortcuts (undo, do something with right mouse button) or make it possible to control fully with the mouse (e.g. have the mode toggle [SPACE] as clickable tools on the table, exit draw mode with right mouse button)
- The mouse cursor thing (bottom right icon(?) attached to the mouse cursor) doesn't seem to have any function apart from a decorative one, so maybe drop it and make the cursor more prominent
All in all, I enjoyed my playthrough :) Just needs more levels/content (for the registered shareware version? ;) and (for bonus points) a native DOS port.