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thp

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A member registered Jul 07, 2015 · View creator page →

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That's pretty cool! I still have an original MacBook1,1 (so i386 and came with Mac OS X 10.4 from the factory), I think it should be able to run PPC binaries using Rosetta.

For scaling up to 2x, I'm sure you can get the scaling mostly "for free" in terms of CPU usage by using OpenGL for the scaling. Not sure how easy that would be to integrate with Allegro, though.

Hey, I noticed while packing this game for the DOS Game Jam Demo Disc that the distribution contains some files that are incompatible with the most basic ISO9660 level (no "-" supported):

SPMANBOB/BOB1-0.MID
SPMANBOB/BOB1-1.MID
SPMANBOB/BOB1-1.MAP
SPMANBOB/BOB1-0.MAP
SPMANBOB/BOB1-2.MID

Do you think you can build another release with the "-" changed to "_" (or some other character in the A-Z, 0-9, _ range)?

Loonies 8192 (an older iteration of this game) is available for NDS, GBA and 3DS: https://thp.itch.io/loonies-8192

Very nice! The artwork looks nice and comic-y, the dithering also adds something to it, and as someone else mentioned, the laugh track makes this feel like an 80s sitcom.

Looks very good! Downloaded, but not played yet. Would this work in an AGS interpreter in pure DOS as well? (loading screen shows some .ags file being loaded, not sure if that implies it's done using AGS?)

Thanks, I'll put both on the disc, and make the menu launch the EXE for best compatibility.

Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.

Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.

I see that the source is available, but didn't find a license, so thought it might be better to ask :)

Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.

Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.

Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.

Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.

Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.

It's ok if it's unfinished and WIP, still a nice tech demo to show off recent developments for DOS :)

Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.

Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.

Hi, is it ok to distribute this game on the DOS Game Jam Demo Disc? It will be a freely downloadable ISO image with games submitted to the DOS Game Jam with a small menu to select games.

Transorbital is the other game I'd like to include in the game if it's fine for you? Thanks :)

Higher resolutions is slower, because right now, the screen is always updated full-screen for now (not just the tile that's rendered). That could be optimized, of course :)

It's happening, it's happening! Thanks for the update :) Looking forward to the release!

Impressive demo :)

Well done with the update :) Seems like lots of quality-of-life improvements made it into this release. Is the Demo version also going to be updated?

Great, updated to version 1.1. Thanks!

Perfect, thanks! I've pulled in the updated README from the package. Added LUATRIS and LYFE as well :)

StellarRoads must have slipped through the cracks somehow, I've added it now and already playtested -- really nice game, and one of the few games with Joystick support -- nice!

Right now there's no website, but there's a Git repo that contains the metadata of the games and a text-mode menu that's going to be the launcher: https://github.com/thp/dos-game-jam-demo-disc

This would be a great addition for the DOS Games Jam Demo Disc, is it OK to include the game on it? (it's intended to be an ISO with fresh DOS games that a user can burn to a disc and play in a retro PC)

(also, "RATillery Free Version" would also be good to include on the disc)

Hi, is it OK to include this game on the DOS Games Jam Demo Disc (an ISO that users can burn to a disc and play on a retro PC)?

Hi, you have a few DOS games listed on itch.io -- is it OK to include them on the DOS Game Jam Demo Disc (a collection of games submitted to previous DOS Game Jams for burning to a CD and playing on a retro PC)?

Hey -- we're creating a Demo Disc as a collection of games submitted to DOS Game Jams (so you can burn the ISO to a disc, put it into your retro PC and have a few fresh DOS games to play); is it OK to include Orbit Salvager on it? Thanks!

Thanks, updated to v2.1 :)

If you have the time, that'd be great :) I'm beginning to make a list of games and ask for permission, so there's still at least a few weeks time to make a new build.

Yes, it's a nice game and CGA Jam fits nicely, even if it's not a "DOS Game Jam", strictly speaking. We'll probably also include some non-Jam or even non-Itch games to round out the collection.

Also, is it fine to include this game on the DOS Game Jam Demo Disc?

As it has OPL2LPT support, is there also support for normal Sound Blaster / Adlib OPL-2 audio? I couldn't get OPL audio to work on DOSBox yet...

At least in DOSBox, I noticed that after exiting the game, the keyboard isn't working anymore. Could it be that the keyboard interrupt hooking isn't properly reversed at exit? Also, when launching from a small launcher program, the games never properly returns (could it be that there are other interrupts that are hooked by the game, thereby potentially messing up the caller's stack)? Other games work fine with the launcher (using DOS int 0x10, 0x4b). When running in DOSBox Debugger and launching from my launcher, after exiting something like this is printed:

...
CPU:Illegal/Unhandled opcode 0F00
CPU:Illegal Unhandled Interrupt Called 6
CPU:Illegal/Unhandled opcode 0F00
CPU:Illegal Unhandled Interrupt Called 6
...

In case of not using a launcher (running ORBSALV.EXE directly from DOSBox), I don't see these, but the keyboard stops working.

Is there always a way to win the game? I always slip on the water.

The source code is available at https://gitlab.com/thp/wipeout-pulse-shipedit

Wishlisted! Great to see some progress there :)

Apart from the Goat which caused some issues, this is a well-balanced game. Music and background ambient noise works well, sound effects are nicely balanced and the artwork screams VGA (in a good way)!

As mentioned on Discord, some feedback:

  • Lines are sometimes not drawn properly (sometimes with holes, sometimes completely invisible) -- scaling issue?
  • Line drawing mode is still active after activating the "help book" item
  • The "piracy warning" is confusing, maybe go with "this is the shareware version" pretending :)
  • Inputs (keyboard, mouse) could use some convenience shortcuts (undo, do something with right mouse button) or make it possible to control fully with the mouse (e.g. have the mode toggle [SPACE] as clickable tools on the table, exit draw mode with right mouse button)
  • The mouse cursor thing (bottom right icon(?) attached to the mouse cursor) doesn't seem to have any function apart from a decorative one, so maybe drop it and make the cursor more prominent

All in all, I enjoyed my playthrough :) Just needs more levels/content (for the registered shareware version? ;) and (for bonus points) a native DOS port.

Played the demo version in DOSBox, with OPL3 and SB16 emulation. The presentation is really good, both visuals (animations, color scheme, artwork) and sound design. Swear words (S***) seem to be  not supported? Well-executed little game for DOS, good job!

The fire effect when crashing is quite convincing, good job!

Also, the artwork / animation of the little person in the spaceship looks really good. Wonder which tune they are rocking to? (obligatory "please add adlib music" nag)

Is the planet surrounded by a solid sphere? I bounce off the "top" of the screen as if there was such a thing.

The hitbox for the asteroids is quite small. Couldn't the little person salvage cloth dryers and build a kind of "shield" out of the salvaged ones, so that hitting an asteroid reduces the shield? (e.g. 1 shield added per clothes dryer salvaged, 1 shield removed per asteroid hitting the ship).

Also, my newfangled VGA card is heavly unused by this, hope there will be a mission disk that adds VGA support, a speech pack and adlib music ;)