Wonderful, thanks :)
ThouArtSamSki
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Also I posted a reply in this thread a while back and was wondering if you'd seen it, I don't know how exhausted the topic in there is since I just jumped on the wagon recently :)
Massive fan of the new changes to the dossier, they do however mean that on average, I need to use more characters when using the formatting. I've now got a few situations where 5 word lines are reaching the limit. I'd love if the character limit could be increased slightly :3
EDIT: Would also be nice to get a "preview" button at some point in the future, saves a lot of the guesswork :)
Keep up the great work!!!
I find when using the dossier to make custom barks, it's quite difficult to tell what placeholders are available (is it just {mech_name} and {callsign}?) and whether or not they apply to your own mech or the mech you're targeting. I tried to make one character who used proper military doctrine and would call out "{callsign}, splash one bandit, enemy down" or something to that extent, but It would use the targets name instead. It would be really nice if I could choose between own, target, and maybe ally callsigns/mech names, allowing for a mix of the two.
This is only a minor gripe and has likely only come to my attention because I spent 4 hours in just the dossiers of my pilots out of my 12 hours in the game, but I love what is already in and hope it improves :)
P.S. Keep up the great work :3
Really enjoying the game so far, amazing job with everything from the music to the art. Everything below is from the context of someone who hasn't actually engaged with Lancer outside of reading the rules a few times, so take it with a huge grain of salt :3
While the Pilot mechanics are 100% lacking, I do think it could be really unique and worth including down the line if It were to be implemented, it definitely shouldn't be encouraged. Narratively I could see letting your Lancer, or a named NPC, outright die lead to a 'game over' or mission failure.
Having pilot mechanics definitely shouldn't be top of the priority list, as I think the attention is best served elsewhere, but down the line I could see them opening up a whole host of cool scenarios for either official of community missions. Even as a DLC if you're into those.
Like I said earlier, I don't know how these mechanics play out in actual gameplay most of the time, but I really like the idea of:
- You need to exit your mech to complete an objective, a la hacking or disabling something while your mech fights with your team outside
- You need to escape a building to get back to your mech in a facility crawling with 1/2 mechs
- Last ditch effort to escape from your mech while it self destructs in the last round of a capture mission
My favourite mech game by far is Titanfall 2, just because I love the dynamic between the Pilot and the Titan, I feel like that would add so much potential, especially with the option to customise your mech's dossier as your can with the Lancer.
Either way, keep up the phenomenal work, I look forward to see what you come up with. :3