Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thops

25
Posts
1
Following
A member registered 69 days ago · View creator page →

Creator of

Recent community posts

So glad you had fun with it, thanks for playing!

The art design is incredible. This is close to perfect.

Thanks for playing! Level 2 gives you a hint about that :)

Massive amount of content for just 4 days. If this had Factorio style graphics on top, people would go nuts for it.

Surviving on coyote time during Delayed Input is such a feeling. Great!

Really cool that instead of buffing enemies, the game scales difficulty by weakening you. Though since going negative unlocks extra abilities, stage 2 was the hardest for me since you get neither there. Got -18 as my best.

Great game! A lot of games like this only have you splitting or only merging, but here you have to think about both, and I liked that a lot.

Glad you picked up on that! I've got more than 10 puzzles that got cut from the final build. Of course I will, gonna go play yours now.

Thanks for playing! You're right, the plan was to ease people in and then raise the difficulty gradually, but fitting that into just 8 puzzles was harder than I expected. Appreciate the comment!

Really fun. There's no shooting, but the vibe reminds me of Metal Slug.

Making something simple that's actually fun is so hard. You nailed it, this is elegant.

Wow, this feels so smooth.

Ah~ I'm math reaper

At first I thought it was a fairly simple game, but the moment that mint plane appeared I had to start actually thinking about my moves. Really fun!

The title screen is great. Didn't realize a couple of blinking elements could grab attention like that, learned something here.

I knew about the ate/eight pun, but I never thought of the answer you found. If I'd hidden a clue tying cat to 18 (7-3-8) somewhere, that would've been so elegant. Not overthinking at all, you just spotted something I didn't. Thanks a ton for playing to the end!

Thanks! It was originally designed as a 4x4 puzzle, and a lot of the step by step tutorial got cut along the way, so I think that's why it comes across as difficult.

Thanks for playing! Yeah, sound didn't make it in because I was busy fixing a major bug. Bummed about that one too.

Thanks so much for playing all the way through. Really glad it landed the way I intended.

I won't spoil anything, but accidentally figuring out "that thing" was such a fresh moment. Really cool.

Those IWBTG spikes told me everything I needed to know lol. Brutal, but I kept wanting one more go. 

Tip for anyone struggling with stage 1 — there's a block on the ceiling of the bottom floor, use that and it's much easier.

Stage 4 is where it gets good. Not a game you can just button-mash through — you have to think first, then act. Very much my kind of thing.

Nice, having to pick between breaking stuff or dodging on the fly is fun.

This reminds me of EDGE, a game I loved playing on iOS as a kid.

I went into the game without reading the description, and it was fascinating to discover that what I initially thought were repetitions of the same minigame gradually developed into an unfolding narrative. I also enjoyed the puzzle where you had to arrange the pictures in the correct order.