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thopl0

16
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1
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A member registered Aug 09, 2023

Creator of

Recent community posts

Thanks

Thanks :)

Thank you for playing.

What you said is true. I had a flaw in my design. I separated fish spawners by zone, with more dangerous fishes spawning as you travel further. But maybe, I should've made it so the fishes scale with the player instead of just spawning according to the zones.

i can't play. the music is playing and it just shows this. i can move the hand around but it won't grab anything.  or am I doing something wrong?

I liked the control of the truck. It felt very smooth and satisfying. Also, throwing huge burgers at people is very funny, and it can push cars too. I sometimes used it to push away cars when I was about to throw them. I had fun.

thanks. the art is by https://nszym.itch.io/spearfishing-assets-pack

I don't know if i can patch the game after I've submitted it to he jam. I will fix the issues after the jam is over.

Thanks. I should probably have explained the mechanic properly.

They were a bit bigger at the start of the development. But while playtesting, I kept running into them even when I felt like I shouldn't, so I decreased the size a bit.

Noted. I plan to update this game sometimes later. I had an idea that I couldn't implement due to time constraint. I plan to implement your feedback then.

yeah, i agree. i was planning to generate endless bricks with different interactable mechanics. but the endless bricks started tanking the performance as game went on, and majority of my time was wasted on trying to fix the issue. this is the result of the remaining time.

the rainbow brick is the exit, you destroy it to advance to the next level. It is randomly generated somewhere in the level, so it can be a bit hard to find.

yeah, i couldn't add instructions at the end. I was scrambling to finish it all. The goal is to either find the rainbow brick, to advance to the next level, or upgrade your ball to be strong enough to break through the grey bricks at the border of the level.