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thonder_wavemastor

16
Posts
A member registered Mar 01, 2019 · View creator page →

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Hmm. apparently I needed to install Java in order to make the game run.

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Very frustrating, but still engaging af experience: I just had to finish it! Excellent design, definitely one of my favs from DISCORD JAM 1! Just one thing to complain: controls could have been a bit more responsive and physics less floaty.

Super thanks!

How do I run this game since there is no .exe-file?

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What a fun little game! It doesn't really have anything to do with the theme, though.

But in a way, I do like that "hmm. the theme is limited view, eh... let's make a beard harvester game" -additude. :D

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First play test: I couldn't do anything except move up & down... with a mouse wheel (!).

Second play test: Keyboard movement started magically working, but there were other problems like I was able to move while washing windows (or was it a feature perhaps?). Also, the game crashed after playing a while (most likely, not a feature).

But still, I liked the idea and the art in general. So, good job anyways, jam games are sometimes a bit buggy, it happens. :)

Innovative idea, funny humor and pretty much perfect implementation (thanks for the sound fix). Great job!

Noice, very atmospheric jam game with fair amount of polish. Definitely one of the better ones! Only thing I didn't like was that I constantly got stuck to obstacles (and there was no way to go up/down so I had to return which was not fun).

Thank you for a thousand times!

Thank you very much!

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Thank you for your kind words! Yeah, some sort of faint shadow effect would have been nice. But visible eyes were faster to implement... :D

This game truly got character! 5/5

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Surely this game was fun to play: the overall structure and the idea is just so great! I think even the clunky tank controls were perfectly justified, and they support perfectly the overall mood. On the downside, the game could have been a bit prettier and the writing a bit better, but those are just minor flaws. As a whole, very good job!

Thank you for your highly constructive feedback!

About the enemies: Yeah, the original idea was to leave enemies totally invisible, but I thought it was a bit annoying to play then. In the other hand, leaving the eyes visible perhaps made the game a bit too easy. Decisions, decisions...

About the game window: Resolution of the game is whopping 192x108 pixels, and the game is supposed to be played fullscreen (in the matter of fact, it should start as fullscreen by default). I know that some people prefer to play windowed, and for some reason I just forgot that… Sorry about that!

Mysteriously named game (took a while to figure it out :D) with cool idea, and implementation that seems to work perfectly (no bugs found!). The game is missing audio and a pinch of "juiciness", though, and the overall phasing is too slow imho. But props for innovative idea!

FireBoi character is very well made, especially the animations are lovely. I likes! On the downside, light effects are a bit off, and there definitely should be at least some sort of audio.