I've been waiting for itch to send me an email since that is the only way to know that my game's "safe" and I still haven't got it. I would come back but unfortunately I still haven't got that mail and currently looking at other websites to post my game, I'm still posting updates in my Patreon and public releases are open and not needed to create an account or to subscribe.
Thomoto
Creator of
Recent community posts
I get that, I really want to add a world-building theme without having to be hard, I tried adding in cheat codes to help with money problems but having to rely on those means earning money requests is too slow and hard. The idea of adding passive income is something I have in works and will be released in 1.1.9.7, I would love to hear your feedback on your problems when playing my game so I can improve.
1. Go to the school but only after you finish the 1st side-story
2. Since I made some changes for 1.1.9.6, I am not sure about the current public version but you either have to recruit Abigail first or it has to be Sunday or Saturday?
3. It's a dojo in Tampula that's related to Ayane, still haven't made some progress since her story needs to progress first
4. It's a bug, not fixed
5. It's a bug but I believe you can fix it by talking to her in her dorm room and leaving
6. Body writing is only in the christmast event in Seika's story
Lol, here this is posted in my discord
imAsommelier – Grants you a bottle from each available wine collection.
giveanItem – Allows you to select an item from the available options.
dropanItem – Lets you remove an item from the chosen selection.
athousandpls – Adds 1,000 Creds to your balance.
mrkrabsvault – Adds 5,000 Creds to your balance.
anysmallamountpls – Rewards you with a random amount of creds (between 1 and 1,000).
robmrkrabsforme – Rewards you with a random amount of creds (between 1,000 and 8,000).
Holy fuck, thanks a lot for this.
- I forgot to not make the Eula's train label cut out
- Beach dates are not supposed to happen at midnight
- Bad placement of code on the stat check at every end of skill training, that's why it went over the limit.
- It applied the limit first, then the effects of the item started effect,
- The hide screens are just a precaution at the start so you don't get any floating images, buttons during any story or H-scenes
- Every 3 attempts of any stat training label, it would take 1 of "fortanewl_dormtalk" out of 3, and when it reaches 0 the clock would start to advance but my dumbass forgot to put $ fortanewl_dormtalk -=
Thanks a lot for reporting it
