and it kept crashing in some games, very cool concept tho
thom888
Recent community posts
Very cool game, solid concept and easy to pick up. I would like to suggest changing the item in some sort of Tetris block so we can have a better estimate of the pros & cons of each selection, the inventory management experience would be more satisfying this way also, at the same time you can expand to bigger heroes slot upgrades and more things to choose rather than just select the items. Some missing elements Im looking forward to? random events, synergy, higher difficulty
perhaps you can provide a hint after killing an enemy or remove a random wrong letter? of course the better bonus will be on a harder path, so player can choose to fight easy or hard boss depend on their current hp - as long as they got to the end point they can turn back to guess word mode, I feel like bonus should be dropped from monster instead of lying around.
very cool concept, I like that the game indirectly forcing me to use the correct letters to guess since it will provide heals with correct letters and monsters with wrong letters. However I would want to see the monster stats before the fight and other buffs other than heal as well. Also the only option to fight all in roguelike mode, and not much decision can be made from the player other than guessing the letters.