Are hats important? Because I cannot see what the descriptions of them are, the font is unreadable.
PoisonIwy
Recent community posts
hi, nice concept, and the different parts of the game are great, BUT, the game is not idle
- the penalty for being idle/offline is too great, and without using out of game autoclicker on at least one part/tab and keeping the game running/online, thus having your pc/notebook running 24/7, you are not able to see any meaningful progress.
it is really necessary to give us autoclickers/automation ingame for each part, here my examples what would make it really idle, yet still not lose the strategy part
village - ability to put buildings into queue depending on current max ressources limit, not current reccources - that way you do not need to babysit village all the time and can actually go to sleep/work/holiday and make some progress
- you can make it earnable per building, or producing robots that do it, something like this, or achievement
horde/mining/farm/village - ability to earn autoclicker for abilities and for buying upgrades that you can assign
mining - could be a way to turn scrap into parts and build robots who work on upgrades
horde - building frankenstein familiars from flesh who cast the spells and buy upgrades
farm - giving gnome living water to turn them into automatic garden gnomes who replant and upgrade for you
village - special administrative building where you put workers who keep an eye which part of your vilage needs to be upgraded
all these could be made gradualy permanent after reaching a specific milestones/achievements - yet still have the ability to deactivate them, so you can play actively if you wish, as doing the decisions actively is still much more effective and efficient than idle/offline brainless autohelpers - BUT we could actually shut down the pc/notebook for awhile. :)
I disagree, some people, like me, don´t have time to play every day, sometimes I am even serveral days offline, so 24h is great. I would even like some quest or synth or something, to be able to be able to collect offline time even more, or another mechanic/upgrades/synths/switches etc. where you can switch between idle/offline and active/online or idle/online, each having some advantages over others, just like we switch things around for all the different parts of the game.