Oops I made p button be the pause instead of esc and I forgot to write that in the description.
Thanks for the feedback! Not planning to be working on this for the rest of the summer, but I'll take the advice for future projects.
So... I just played this on my new computer and discovered... IT STINKS!
OK, if you have a gaming computer, this game is going to be absolutely BROKEN for you. Why? The cat moves way too fast. Why? Because the game is FPS-dependent. That means the faster your computer, the faster stuff moves on screen. Depressing, after I worked pretty hard on it, that this problem became such a big issue. I tested it on slower computers, allowing me to think that the controls were pretty good. But anybody playing this with a gaming computer is going to find it impossible to control. Sorry guys! Next time, I will remember to use delta timing. And if you are a game developer, learn your lesson from me. Always use delta timing so you can get a consistent speed on all devices. It's worth the extra work!!!
miskuro, awesome job! I will say I found it really hard to play when my dude was in the dark area since I could barely see him. The shooting gameplay was good and kept me coming back for more. I think the idea with the guns overheating is a good way to go for the theme but could have been taken a little further. I like the sprites. They are all beautiful.
Hey, I've been rating a bunch of games for this jam, and I gotta say yours is up there among the best of this jam. As for gameplay, you've got some pretty robust platforming as well as the heat and the kill boost, which are cool. The only annoying part is you can't immediately walljump in the opposite direction (you have to jump facing the wall, then turn around). In terms of theme, you've got rock-solid implementation in every aspect of the game. For aesthetics, the character is really cool and has a slick minimalist look, as do the levels. Then the lighting effects are beautiful as well! And the chill music tops off the game. I love it! I wish I was good enough to finish. I am not gamer.
FRAFrad, I like your submission. At first, I thought that the camera just rotated and was drifting indefinitely, but then I realized you have to click on the screen to make the camera work. Even so, the first person perspective seems really zoomed in. I can't really see where I am! The premise of the game is classic. I wish I were gamer enough to finish the level! It's pretty challenging. The sprites are funny and they kinda remind me of those memes about low poly ps1 graphics. Funny and good game!
Bravo on making those assets and the pipes also! That was sick how the water animated through the pipes!
I thought the game was fun and offered some difficulty without being too challenging.
I'm curious do you recommend Godot? I might want to try it. I don't know Unity. I'm a decent programmer though.
What's up WayneGameDev and Woody! Your game is cool! The gameplay was fun and I enjoyed that there were strategies such as going in the fire to protect against later ice. However I feel like jumping was a little bit off and it wasn't really comfortable to jump. Felt like I was falling down too hard you know what I'm saying? I couldn't maneuver exactly to stick the landing, because I was going down too fast. The moving platforms were good and I know how hard that is to program so nice job with that. The theme was implemented very nicely and I liked the cool minimalist look of the game with some slick raycasted lighting as well! Wow! Good choice of music as well. It made the game that much better.
Hello TFphoenix! I like your game! The controls are decent, but I found a glitch where if you mouse over the planet exactly, it breaks the game by placing the spaceship at the center of the screen where all of the asteroids spawn into it, and you have to end the run. The game has a pretty nice implementation of the theme. I like the drawings of the planets and asteroids. The sound is pretty exciting.
Hello jsigvard! I enjoyed playing Moonlight. I did a quick playthrough of all 5 levels. I appreciate the thought that went into the dashing and overheating mechanics and I think speedrunners would have a good time putting them to use. However, I think the potential of these mechanics was not fully realized. I felt that sometimes there wasn't enough moonlight to require a lot of strategy on avoiding overheat (but probably just me because I tended to go in the dark areas anyway). Meanwhile, since I am a very poor gamer, I found it really tricky to control WASD with my left fingers, space with left thumb, and click to dash with right hand. It felt a little bit unnatural. But overall the controls were really nice and tight. Also, I appreciate that you are giving speedrunners a little more freedom to optimize and choose their paths here, but I kind of got lost wandering around the levels. I felt like I wasn't actually finding a route, but just running to the right until I saw the finish. The aesthetics and sound were very chill and relaxing. I enjoyed them a lot.
Hello JoChLi! I like your game! I am a bad driver. Even so, the controls seem super difficult! If you crash, there's little chance that you can recover. Your idea of implementing "Overheat" was great! I like the low poly assets and particles as well as the cool effects on the gui. I thought the sound was good but got a little repetitive after a while. This game was awesome but I'm not gamer enough for it.
Superarc18 I'm pretty sure you don't need to make the leaderboard on cloud, since the description said "All games should include a small timer and leaderboard (offline or online)." Basically, why don't you try making a leaderboard that simply ranks the times played by a single player? That won't require any cloud variables.