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Gofrisütő

24
Posts
3
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2
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A member registered Dec 14, 2022 · View creator page →

Creator of

Recent community posts

I hate you. The game is really well made and I hate you

Really well made, but I'm just not good enough to beat it.

Really cool, but insanely unfair fight. I know it's skill issue, but I can't get past Dess.

Surprisingly the most well balanced fight I played so far. The artstyle is really stupid, but it grew on me. I actually loved the humor. 

I hate how hard the music goes

I'm sorry, but I can't play this without installing rpg maker. Can't you make a different build?

Cool sprite, and impressive recreation. I like the attacks, but the hitbox is really unforgiving

This is really cool!!! I'm a sucker for ps1 looking 3d games

Just because the fun isn't intended, it was still there.

I don't know what it would have been about, but cool art

Thanks for the tip, I found it. Tbf imo it should be better indicated, but my bad for not finding it.

I love the spire work! The characters look super cute! Overall, just a really cute game! Santer kinda sounds like a slur tho...

One issue I had is that the blue soul was really floaty, so once we got pushed out of the battle box, there was basically no way of getting out, so it's a kinda delayed one hit.

I did go off the road, and got the egg. However after I checked all the walls, and I could only walk back. Did I need to backtrack in order to progress?

Why does the background move faster than the foreground? 😭

Really cool concept! While I usually don't like when Deltarune fantracks are just a vst change from the og one, I thought that the Rude Buster arrangement was really cute. I feel like getting hit and especially dying wasn't clearly indicated,  so when Susie died, I thought I just accidentally switched characters, and didn't get for a sec why I couldn't switch back. Overall, cool concept!

I really like the idea of a deltarune top-down rouglike with the bullet hell attacks in the overworld. Obviously it needs to be finished, like one thing that I noticed is that the song doesn't loop in the battles. However this is an insanely fun concept, I hope you finish it!

I'm glad you liked our game with no spooky at all. I had fun putting together the cute and nice videos that play, and writing the nice and kind dialogue. 

The battle music is way more funky than it has any right to be. The toy santa sprites look a bit out of place, but the attacks are so goofy that I can't mind it. The attacks get repetitive very quickly, sadly that is the nature of such a project, but it's a really nice fangame, you guys can pet yourselves on the back. The castle town looking room, the hitboxes are a bit misaligned and we can walk up onto the wall. After exiting this room, we for some reason end up at the cross roads save point, which is a little weird. I don't know if the game is meant to cut off at the definitely not egg room location, but I can't get past that point. 

Really cool, sadly my mouse is broken so I can't see the card descriptions, so I'm going in blind.

I don't entirely get what makes me die, but this a really fun and well rounded game, that's addicting for how small of a window size you force people to use.

Just click "more details", and it will have a "Run anyway" option.

This is so peak, and I only just started playing it. I can't understand how you were able to create such a fantastic game in a week. YOU EVEN MADE YOUR OWN GARBAGE NOISE SOUND!!! You(/the team) payed immaculate attention to detail just in the menus, I checked that the button remaping works HOW? HOW? The music too, however the music guy/gal/gay is, as another composer, hats off to you, I'm only in the first area, but I just love how you made it Deltarune esc without overusing motifs, plus I'm a sucker for epianos playing polymeters. AND THE WAY THE STORY IS IMPLEMENTED OMG with those like in gameplay cutscenes! How many people worked on this? This is a legit full Deltarune quality chapter IN A F*CKING GAME JAM! You guys cooked our asses, our game stands like no chance when there are games like these. Please, don't stop making games, if you guys could create a game of this quality in this short timeframe, y'all have a big future! (I still haven't reached the first battle)

I think this is actually a really creative idea. Of course, the time limit made the attacks repetative, but this is fully functional, and has an interesting use of the soul. Congrats!

Imagine if you played it now, with all the spooky dooky things that got added since