oh cool, thanks for the update :). so cool too see the how game changes as you work on it. keep up the awesome work
TheTechnoGoblin
Recent community posts
this would be cool if the botting was something the player coded, even if it's like block coding. you could have certain blocks or variables be locked behind manual play.
or at the very least have like a hacker shop that trades in-game currency for the bot stuff.
idk, thought i'd give some suggestions since it's still a prototype. I'll be interested in how this turns out. keep up the good work
also kind of useless to have multiple action slots if the auto thing just eats all of them, giving the multi penalty. would be better if could auto more than one or if the action slots where like a drop down or something. also if all i'm going to do in the tech tab is just to go there to click to unlock and it's just linear, might be better to just have it auto unlock when the prerequisites are met. little annoying to have to click it every time. just some suggestions
Game's good, but really lagy. it takes multiple clicks to register a button click and the crafting buttons flash when hovered. the log slope is really delayed and inconsistent on when it fuels the fire. i've had it drop to 20 before it fuels it up to 60. also would like a more obvious indicator for fuel for the generator, there's no warning when it's low and the only place i can see fuel tracked is small lumped with the other resources. also maybe make the warning indicators not shift the buttons around. real annoying when i go to click a button but click the wrong one because a warning popped up
but it is an interesting game, keep up the good work
i keep getting this error when toggling Fullscreen while in a game but not in the main menu. this happens both on the web and downloaded versions
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_Control:
Unable to find any instance for object index '47' name 'obj_PlayerShip'############################################################################################
gml_Script_scr_HotKeys (line 444)
gml_Object_obj_Control_Step_0 (line 57)