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ThetaGames

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A member registered May 05, 2016 · View creator page →

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Thanks for the comments.  Unfortunately, it kills performance if stuck cars constantly check for new paths.  I tried to strike a good balance between quickly-adapting AI and performance.

Also, one might argue that quickly adapting to new routes is somewhat unrealistic.  Drivers that have set out to work already have their routes in mind (or programmed into GPS).  Yes, people certainly take other routes when stuck in traffic - but they usually don't do it instantly

Yes, I'd like to.  I've attempted in the past, but don't have a linux computer to regularly test on.  I don't think it would be hard.

Do you perhaps have a screenshot?

Thank you! I've played Mini Metro as well; I like it.

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What year was it? Also, did you try to connect all the houses (even across long distances)? Sometimes, it's a good idea to leave far-away houses alone for awhile.

EDIT: I've given it a lot of thought, and have done some more testing. I do think the load maintenance fees in 1.0.3 were too punishing. I decreased the load maintenance fees in a new version (1.0.4). My advice above still stands, though.

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That might work well; it's a possibility in the future as well.

I'm glad you like it, thanks! One-way roads is a little hard with the current car pathfinding, unfortunately. If I ever revamp that aspect, it's a possibility, though.

I think I could give it a go.

The fullscreen button is more of an itch.io thing, but I'll see if I can do anything about it.

Placing roads would work nicely with touchscreen, but I'd have to rethink all the the other controls (e.g. SPACE to pause, ctrl-clicking, etc.) to make everything else work on such a device. Maybe in the future, though.

I've implemented a change (v1.1.2) that should address this somewhat.

This is certainly something I would consider generalizing in the future.

Right, the pathfinding actually ignores stoplights. This is because it's built on squares either being "on" or "off," while a stoplight adds a directional aspect to it. If I generalize the pathfinding to allow for directed graphs (it would be a serious generalization), then it could allow for permanently blocked stoplights and even one-way streets.