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ThetaArray

19
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1
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2
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A member registered May 12, 2020 · View creator page →

Creator of

Recent community posts

Excited to try out the updates

The art for the fuel made me instantly think of ur-quan masters which is awesome!

I adore old tech aesthetic and this nailed it. This game I'll remember way more than the others :) 

Yeah I had a hard time porting this to web gl and some of the content didn't even make it or format right. thanks!

Thank you! I wanted this to be like noby noby boy but I'm not good with physics and couldn't get it to have that cohesion so I just went crazy with it.

That's cool I see your other game is similar I will try that. I have a small project for a Parasite Eve/Resident evil style game this reminds me of. I followed you so I can see what this turns into :) 

2^4 is a lot of cookies!

I really like the double jump limiting concept. I didn't get all the gems not sure where I missed them. Some 8 bit tunes in the background would take it up a level!

Great art style and concept. You should throw a pic of it up so people can see what they're getting into before they do!

I think this was a good use of the theme and limitation. My only complaint is I'd like other buttons than just n to fire. Cool project!

Good presentation and use of the theme. If this was mine I'd expand it into a game maybe not with much more feature wise but just more polish and content to give people a good hour or two of low poly fog wandering.

Yeah it's hard to get to it all in a game jam haha

Very smooth clean game not my genre yet still very appealing. Nice work!

That's awesome I love this concept. I'll play more levels if you ever make them.

This is really cool and unique. How did you do the warped looking text?

That sounds pretty new to me I don't think it'd be an issue.

Great idea for a game, I like it, I'd personally make it so that the germ meter increases slowly over time and remove the timer altogether. Thanks for feedback on my game!

I agree with both of you thank you very much for your input.

I will look into this thank you for your feedback, camera control was hard for me to implement but it's definitely something I want to get right. Thanks again.