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thestormoftim

13
Posts
A member registered Apr 03, 2025

Recent community posts

Did find a glitch with the "sacrifice" relic. It kept triggering +2 multiple times when I moved chips around. Was able to exploit to get a five of a kind. I noticed it only triggered if there were 3 of the same suit (if 4, nothing happened). 

Tried to post a screenshot but wouldn't work. I had sacrifice and singularity as my relics when it started happening. 

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Had a great time with my first run. I love the Spades mechanic as it had me thinking how to survive harder fights without losing too much health. I haven't played more than 1 game so I may have missed it, but could definitely use an "apply to all" chip or relic. Maybe a relic that allows for rollover (A->2 or 2->A). These are not needed just thoughts. Thanks for making it. 

3 squad full clear. Felt good to take out a 100point monster on level 2. 

Is it possible to have fax machine not copy itself when you purchase it? I feel like it's such a waste (even though it pays for itself). I'm guessing it does that so you are less likely to over-manipulate it on rarer perks. 

Got it! Thanks for the clarification.

I ran into a small what I would consider bug. 

I placed multiple dancers in front of a Templar with a charging aspect to have him attack 6 times total in one round. I would think that a dancer would trigger the Templar to attack 2 times due to his aspect, however he only attacks once per dancer making a total of 4 attacks. Does the dancer not also trigger the aspect combat trait?

Otherwise, got to level 94 with the Paladin, multiple archivists, and a mini faith package to maintain the archivist paywall into the paladin. Probably could've gone further but my hunt ended up messing with the order and killing my paladin before he was the last survivor. 

Really fun game that's hard for me to put down at the moment.

I found it occurred when I attacked the hydra before the will'os

Additionally, the continue option is available after beating the game which allows you to replay the last dungeon with all the accumulated items and perks. I played for fun and got this result after a while.

Enjoying the game quite a bit. After a few play throughs here are some of my thoughts. 

  • Like -the durability feature on weapons makes you cherish certains ones more (very fire emblem-esque). 
  • Like - poison and burn hit differently which gives a unique flavor of the ailments
  • Bug 1 - I had restarted after a win and noticed my weapon durability was low. 
  • Bug 2 - After a few rounds of it not fixing itself, I then refreshed the page, pressed continue, and my weapons durability replenished to max instead of down from what I had used. 
  • Dislike - (it may just be a me thing) poison only depletes one at a time. I feel like I'll never get rid of it when I hit multiple enemies with poison.

Love the addition of getting through the work week! I also completely agree on the Prismatic Pillar and Recon being upgraded to the Gold Tier of perks since they were completely broken previously. I previously barely looked at eye mechanics outside the 360 Perk and now I love them.  Overall, great work!

But what color are my underpants? I lost because I didn't know this answer.

Definitely ramps up in difficulty after a couple rounds. Great proof of concept, would love to expand the lore of the story. A couple times I selected an action and wanted to go back before selecting an enemy but was locked in. Maybe a "back" button for screwups like me? :)

Had one of the most unlucky starts to the game. I proceeded to hit 3 enemies out of 4 cards on the second round as well...