It has a good concept and good art, but the fact that the juice takes so long to start, coupled with the fact that its rate appears to be growing exponentially, means that the grind is way too frustrating to be worth the time.
theroyaljiggle
Creator of
Recent community posts
This one was really fun. Yenna deserves all the growth formula she wants. Dangerously horny Kaiju-sized ladies with an eye for chaos are always good, and there aren't enough of them in, well, anything, so she in particular was a breath of fresh air. I'd be really hyped to see more stuff from you in the future.
Just to be clear, the endings are:
1. Shrink for the three main characters
2. Grow for the three main characters
3. Grow+ for the the three main characters
4. Ava ending
Am I missing any?
There's currently some minor FMG content in the dominant wife path; if you change the thing she's buying into "Femuscle Instant Steroids" she'll undergo FMG.
If you're not fond of femdom, there's also an option to reverse the relationship dynamic in that path as well.
That particular route will be developed as time goes on.
I didn't have any plans to make additional games. I don't really have a timeline, and honestly my schedule is shifting around quite a bit right now, so I'm not able to prioritize the game as much as I had originally wanted.
I plan on continuing the game but currently I don't know when I'll be able to buckle down and write up the rest of this upcoming release.
Thank you!
I think my policy going forward is that I'm only gonna put up a download link when I've got the bugs ironed out in a release; that way people won't be downloading a buggy version and thinking that's the definitive update. The bugfix should be out shortly, though, since it looks like the main bug people found thus far was pretty easy to fix.
The next update is going to be the first half of day 2 as it follows from the "Dominant Wife" ending of day 1. It'll have the bulk of the story choices, as well as (last I counted) somewhere upwards of 30 possible paths depending on which decisions are made (it may be more accurate to say that there's 2 paths, each with 30 variants, hence why it's taking a little long and has to be split up into 2 sub-releases).
The overall order of releases will be as follows:
1. Day 1 (already done)
2. Day 2, Boytoy Path (already done)
3. Day 2, Wifedom Path (working on it)
4. Day 2, Equals Path (for future)
5. Day 2, Competition path (for future)
6. Day 2, Submissive Wife path (for future, may swap that with the Competition path depending on which is easier to write).
After that, I'll likely need to take some time and set up a more open world for the remainder of the game, as I'm gonna try and move to a more quest-based system than a series of branching storylines. If I were to stick with my current narrative design, it would get out of control REALLY quickly.
I'll take a look through those. I know for half of the outcomes for that scene, the passages work as intended. I'll check the other two.
The entirety of the milk pump description should only trigger if Vanessa has grown in breast size at least once before Day 2 begins, and if you went with the goth shop, there are very few differences between the possible outcomes for that scene as of this moment. That being said, I'll take a look through those passages and see if there was something I missed.
My thoughts:
1. The maidification will probably happen on the femsub route. I think that'll be the fifth update I do, because writing femsub is a slower process for me than writing equal-footing relationships or femdom-tinged ones.
2. There's likely going to be harem mechanics going forward, but I'm gonna need to take some time and work out a structure for the game once I finish the updates for each route. I'm imagining something more centralized with a map and "quests" that one could do; sorta like Corruption of Champions but with non-furries and no combat mechanics.
Those are all solid ideas. As you said, this style of game could very easily get out of hand in terms of its scope. As such, as I try to plot out the game, I think I'm going to need to establish a priority list.
My thoughts:
1. There will definitely be a gender-swap option at some point going forward. It's a common enough theme in expansion and MC works that it'd be worthwhile to do.
2. Mythological stuff would be kinda interesting. I could see that as some late-game content; having a holstaur, goo girl, or lamia as part of the cast would be fun. I would need to establish a better base for the game going forward, though, since at the moment I'm doing some revisions of my initial plan.
3. Body-part-swapping or body-swapping could be fun, but depending on the format of the game, it'd be rather hard to do in Twine. Harlowe isn't an object-oriented programming language, from what I understand, so it'd require a bunch of additional variable-juggling. If I were to make the switch to a Python-based system or something similar, I could conceivably do it, but that's a distant goal.
4. I'm gonna be honest, I'm generally into people getting bigger rather than smaller. SPH is gonna be a low priority. Body shrinkage (ie, minigirl/miniguy) is still possible, but I'll need to get a better workflow going for that.
Debug menu is an absolute must, I agree, particularly from a developer-side view of matters. I'll look into how I could set that up in Twine.
I was using the "think about your wife/life/relationship" as a sort of narrative stat menu, but A: I'm kinda struggling making that sidebar mobile-responsive, and B: I do think that having a number-based page would improve matters as well. I'll look into those.