Can we get the old style presets back? I don't like shadows, I just want the old hand-drawn look back.
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Ah, I see, I'm probably overestimating the real-estate you have for graphics.
I understand call now, I thought it meant "take you closer to victory" not literally "decrease the remaining wave counter by one".
Thanks! I'm a huge fan of your random dungeon generator and other projects.
Neat, but strangely confusing. Why is a cross the image for archers? How about a bow and arrow? Why is a grey box a ballista?
Slightly more info in the description would be cool too. What does call do? How do you use attackers?
I don't know how this doesn't have more comments. What a gorgeous RPG!
So many rulebooks are dull to read, but right from page one the presentation is beautiful. Clean, but interesting overview of the game, setting, and how the game works.
I absolutely love that you have SHORT text sections after each heading. Everything is modular and concise. I'm learning rulebook design right now and this is like a masterclass.
One of my very few critiques is I don't feel like Move with Strength or Grace is very well explained. When is it needed? What does it accomplish? Why does something bad happen even on a success?
The extra props are a really neat idea, and I like how interesting and varied they are.
Speaking of neat ideas, bonuses for questions instead of stats is very cool, and fits the general theme of this being a friendly and lighthearted game suitable for kids.
Another tiny critique is that the Time to Shine section doesn't mention that it's tied to Reputation, but honestly after reading the character sheets that becomes obvious.
Just to sneak a last one in, I also think the main black and rainbow image doesn't quite fit the ink and papyrus aesthetic of the game, but again, pretty minor in context.
Anyway, kudos on the absolutely gorgeous game, I look forward to the first time I can run it, hopefully with a group of Hogwarts loving kiddos!
(And yes, I made an itch account just to say this)