Love this module. It looks so cool when I run Mothership rpg or my Stars Without Number game.
I was wondering: is there a way to have Terminal open via a player clicking on a Tile, or by activating a macro, rather than having their token move onto the tile?
TheRadBaron
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Very cool. Thank you for your response (sorry for my late thanks). I keep having to check myself from making to many assumptions over what is and isn't available in the time period this is based off of.
My players ended up joining with Contin and their...interesting religion right away, and planned to burn down Dun Dulnadd.
As per the title, I was wondering if anyone could recommend any books, websites or gaming resources that give details on the kind of fortifications they had in the time period Wolves is based on? Roman forts would also be appreciated.
Not necessarily looking for battlemaps, just want to have a better grasp of the period.
Still love the work and getting ready to continue adventuring in Albaan with my players. One of my favorite parts of the rules was the weapon special abilities. So much so that I've copied them over into other games as a houserule. But one me and my players could never really figure out was what the Hand Axe ability is actually referring to by saying it 'bounces'. We understand how it works *mechanically* but the visual is lost to us. My own thoughts were that it bounces off the target, hits the ground, and hits them again.
Would love to hear the word of god but would also respect you wanting to keep this knowledge hidden.
Loving the content of the hexcrawl. My players are enjoying themselves and I love running it! Wanted to clarify something from the rules, where it talks about Monsters of higher HD having more attacks/round. Are human npcs supposed to fall under 'monsters' for this? I've seen some 4 HD humans and wondered if they should be getting two attacks/round. Seeing 'bandits' being in the monster book put that in my mind.