Hi. Where are you? Write to quijadin@gmail.com
TheQproyect
Creator of
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Muchas gracias José Miguel. Yo voy a subir un mapa y CPCPower ya lo tiene y muy bueno. En https://retrodesk.es/isaac-marama-amstrad-cpc/ tienes la solución por si quieres consultar alguna duda. En la parte interior de la Ed.Fisica también esta la solución.
Ok. In the game, when you pick up an item from the inventory, you first take the item currently on screen, replacing the one at the top of the inventory. The second item then moves to the top, and the one you pick up takes its place. Afterward, the check (Flag-mast) is performed, and you obtain the flag and the mast. Since the key is in the top of the inventory, you leave it behind when you pick up the flag. Excuse my English; I used Google to speed things up.
Hi Orko Ready
Thanks for playing my game.
I kept building the game until I ran out of memory. In my imagination, there were fireworks on the final screen. There's no bug, it's just that there's nothing left to do except press ESC and start over. The last lesson learned is that if I had programmed in assembly language instead of C, I wouldn't have run out of memory.


