Ok. In the game, when you pick up an item from the inventory, you first take the item currently on screen, replacing the one at the top of the inventory. The second item then moves to the top, and the one you pick up takes its place. Afterward, the check (Flag-mast) is performed, and you obtain the flag and the mast. Since the key is in the top of the inventory, you leave it behind when you pick up the flag. Excuse my English; I used Google to speed things up.
TheQproyect
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A member registered Aug 27, 2023 · View creator page →
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Travel to the heart of innovation alongside Isaac Peral in an adventure designed for Amstrad
Adventure
Get ready for the final battle in Asault24, a retro game where your Amstrad CPC will be the last defence of humanity.
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Hi Orko Ready
Thanks for playing my game.
I kept building the game until I ran out of memory. In my imagination, there were fireworks on the final screen. There's no bug, it's just that there's nothing left to do except press ESC and start over. The last lesson learned is that if I had programmed in assembly language instead of C, I wouldn't have run out of memory.
Tarzanete: De la boca al ojete comments · Replied to Retromakes in Tarzanete: De la boca al ojete comments


