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theo ying

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A member registered Jan 13, 2025 · View creator page →

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thank you so much for playing and commenting!! and yes. whomst among us would not...

i just adore the cuteness of this game juxtaposed with the content. i like laughed in disbelief at the ending. well played. really looking forward to seeing what it looks like completed, because the art is already gorgeous. I HATE YUI SO MUCH

these companies and organizations have GOT to stop keeping their secure functions behind little minigames... but they can't help it...

I am also so in awe of all the art, everyone keep complimenting the artists🥰 I appreciate you honing in on that aspect of Cora specifically because it's one of the main things I was hoping to address with her character. thank you so much for playing and leaving this lovely comment!

everyone say "thank you, Fox" 😵‍💫

and thank YOU so much for these thoughtful and incredibly nice comments! it is so fulfilling to see that people are picking up what I'm putting down. and I've passed your art compliments along to the artists! I appreciate you so much

My heart is still racing. Wow. From the line "You don't usually look at yourself," I knew we were in for a rough ride that would resonate with me pretty heavily.

I was filled with dread, then revulsion, then dread again, and then outright fear by the very end. Your writing is so incredibly visceral and evocative. The use of second person was a really interesting choice, particularly with the mirror being so central to the story, and I think it helped immerse me even more. The flashback scenes were horrible and brutal, and in the present time, you did such an excellent job of writing what mindless compulsion feels like.

This is a deeply affecting story, and the sparse use of images really accentuated the writing. Well done!

hi! our entry fits the bill, I believe—it's set in Hong Kong in the mid-1990s. please let us know what you think if you play it!

https://theoying.itch.io/bad-person

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What a stylish little game! I can definitely see the Ace Attorney roots, of course, but it also has an aesthetic all its own that I adore. The backgrounds and sprites are gorgeous, and there's an impressive number of illustrated characters for this time frame. I particularly liked the use of the "investigation time" screen to give us a glimpse of what our protagonist looks like—very clever.

Without saying too much, the good ending delighted me 😈 As the game is now, Days 2 and 3 felt rushed, which is completely understandable. I'd love to see what this team could do with this given more time to work on it!

Also, HONG KONG MENTIONED 🗣️🗣️🗣️
From one triad game creator to another, nice work!

WHEW. I almost feel out of breath after reading this. I've been thinking a lot lately about what it means to really get consent from another person and always appreciate art that deals with those themes. "I can feel it between my legs so maybe this is a good feeling" hit really hard.

on a technical/aesthetic note: this was a banger from the very beginning with the splashscreens. I loved the CMYK UI theming and general aesthetic—the combination of the visuals and music did a lot to complement and accentuate the story. the changes in layout were particularly neat—I really enjoyed the way Clarice's internal monologue interrupted the dialogue in the initial portion, and how they grew even more intertwined with each other in the interview portion. I also appreciated the subsequent almost mind-body split as the "interview" proceeded.

thank you for this crunchy and delicious little story!

agree so hard about how beautiful everything is 😭 I am so privileged to have gotten to work with these amazing artists. I'm glad you loved the minigames!!! and felt some kind of way about the characters! thank you so much for playing and commenting

thank you so much for this thoughtful and glowing comment! I'm so amazed, touched, and happy that my story helped you understand this perspective at least a little bit. and it feels like a huge victory that the dynamic between the characters felt so strong to you! I hate Cora so much and I'm so glad you love her

Short but powerful—this one's going to stick with me for a while.. I really enjoyed the use of parallel structure, the way you layered colors for both speakers, the use of the whole screen to display text, and the illustrations.

This was such a fun concept! I found it really difficult, but I'm not great with rhythm games to start with. Would be really excited to see a more developed version of this if you're planning on taking it beyond the prototype phase.

thank you so much for playing and for leaving a comment! especially glad to hear that the story holds up over multiple read-throughs!!

wow, I'm really glad our hard work shone through clearly! thank you so much for your kind and thorough comment, and thank you for playing!

yay! I'm so glad you loved it!!! I'm so glad you love her!!!!! thank you for playing!

thank you so much for your detailed feedback—it makes me really happy to hear that the story and characters engaged you enough that you played through all the routes!

thank you so much! it means a lot that you found it so compelling, and I'm so happy you enjoyed it overall—thank you for playing and commenting!

what a lovely comment to wake up to! I'm so glad you enjoyed everything, and very much agree that the character designs and sprites + backgrounds were so incredible—I will sing the artists' praises for the rest of time. thank you so, so much for playing and especially for commenting!

The end hit me like a car—that was great. The part directly after the hammer made me burst out laughing, and the whole epilogue made me immediately want to go back and read through again with that context.

I've been so excited to play this as you've been posting the art and UI to the Discord server, and I'm glad I'm able to now! The art is so beautiful and I really like the card interface in particular. I just finished Act I and look forward to continuing it—well done :)

your writing of claire is so so so masterful. thank you for this—i have a feeling it's going to stick with me for a long, long time.