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theoteno

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A member registered Aug 09, 2019 · View creator page →

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I played Frogfall on the Steam Deck and it was fun! I tried the B-sides, but I stuck at the Gap level in the Swamp area. 

Also enjoyed the frog jumping down within a small window like a desktop pet, before the game closes. That might have been missed easily if you played the game in the browser (I downloaded it).

Good luck for the next game Kultisti! Hope that it will be fun.

I tested it on Waydroid on the Steam Deck. I don't use Waydroid often, but sometimes it's useful.

I made a bit of mistake, amd ported the same game to web...

About the game: I think the concept is good, but feels too forgiving: as the shake mechanic is unlimited, and not piling up at all.

It can be balanced, by making each Shake drop extra 3-6 Balls to the playground.

It was fun to play, and made me think to make a new game again! (+watching someone remaking Contra's first level in 3D, was also motivating)

It was fun! Short, but fun.

I played with a keyboard on phone, really enjoyed it!

I think the game is using Cocos2d as an engine/framework

Actually, I found an older, .tic version at tic80.com!

The answer now is: yes, it's playable on mobile! (android)

But there's an another problem: character limit.

.tic cartridges have a limit, and Emuurom has ~%600 code over the limit.

There may be a solution, just I have little experience with Tic-80.

Actually, Tic-80 does support Android: but it can only run .tic & png cartridges in the free edition.

It handles input easily by an built-in virtual gamepad & touchscreen (both used in a tic-80 nonogram; ROWBYROW !).

So it's worth a demo, maybe...

(However ios users may only play it via an html export, as there's no Tic-80 app for their OS.

Also Love2D needs a Mac to install the app for ios)

Thank you, it's a nice surprise.

Still, the darkness was a nice bug!

Nice, a new minimalist game!

Too bad that the (safe)cracker isn't trying hard enough...

Oh, actually I lost.... my bad.

I can time travel! (or modify old comment to make it look like I could...!?)

My first idea was trying to figure out the Game Engine.

I by chance (bundle) had a game 'Can Androids Pray: Red', WRITTEN BY:  Xalavier Nelson Jr. {And DEVELOPED BY: Natalie Clayton}

It was an Unity game with Maya models, and so this could had the very same engine... (I think.)

Great game!

And think of that it came from a minimal source code...

Amazing!

An-d-ro-i-d (10) !

Android version

Thank you, now I found: snip & sketch !

cat angel community · Created a new topic hidden

it works? or not?

(1 edit)

So, in short:

- games

- art

- music

Or most times:

looking for entertainment, to time travel with ease...

Thanks for the game!

ok

Class 12th in Hungary. Using Godot Engine for a while....

I hope the theme will be interesting: as well my will, will be more stable!

Hm...

Good question! I've some problem with finishing my games development, too. .

I don't know!..?

Good to know, thank you! I tried out the new version: the lighting particles for the dash is my favorite so far.

And now, I know the reason why the gunplay felt a bit odd: the contrast of the aim indicator/cursor! Maybe adding colored outline could solve this little problem...

(2 edits)

So, let's start!

It was a nice and challenging game! The levels were challenging enough, and had some surprises at times.

I don't have ideas, where it can be better, expect: the gunplay.. But if it was hard to accurately aim for a plan, then it's almost perfect!

And also, the thumbnail was standing out of the recent games.

Well Done!