I was looking forward to this game the most since development videos started going up, because it reminded me of the arcade game The Super Spy. I had the most fun trying to speedrun the game by exploiting the fact that two of the stages can be done pacifist, like you advised. Then the main challenge became optimizing the combat and movement of stage 2. With more refinement of the combat mechanics and enemy behaviors, there could really be something here.
Theo P. Ponent
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The visual style of this game reminds me of Windows XP-era Japanese doujin games. The movement and feel of combat especially invoke it when combined with the pre-rendered, unfiltered sprites. I liked trying to get as many attacks as possible in a single motion while enemies were stacked atop one another, and destroying enemies before they have a chance to attack. This has a lot of potential for a fun speedrun race game.
When I learned about the DiscMaster Jam, I expected the games to look exactly like this, an interactive hodgepodge of Microsoft Office clipart and MIDIs. Of the submissions I played, this game surprised me the most. I had much more fun than I expected trying to map out the optimal timeframes for getting the coworkers satisfied with their employment, and making the most out of the item storage mechanisms, like an Atlus RPG. The presentation is right out of a mid-90s multimedia CD-ROM too. I was frustrated trying to actually use the items, but that aside, this is the game I will recommend first to people who ask about this jam.


