I feel like if the boss room had a few more stationary landmarks it would help tremendously. It felt a bit like sitting in place in some cases and the sconces on the walls unfortunately just added a bit to the spatial confusion. Other than that, i feel like you're definitely on to something with the idea of "Beyblade with a Glock"
Fisch Games
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3D bullet heaven game in which you play as a knight and spin your way to victory.
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