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theonesomeone

12
Posts
1
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A member registered May 23, 2025

Recent community posts

Until then at least I can enjoy and see the progress of this game :)

And damn some people either can't read or just ways to mutch blinded by the AI hate fashion.

I have a question. The illustrational pictures were AI generated if I remmeber correctly. My question would be, the pictures are still AI generated or drawn by artists? I'd like to suggest this game for 1-2 person I know but they are sensitive about AI.

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It would either require the decrease of the speed of the pills or the increase of the collector if it would be prefered to kept like this. Also the changes should be set to the accumolated points by my oppinion and not the caught or missed points making the game unnecesarrily difficult. 

Despite the difficulty from the controll, do able and milk, those who beat it will understand.

It is a pretty funny little game. Some notes I'd like to suggest too. 

- Maybe a bit of consistency for the other girls. like I had one who had mellons like my head and was tagged as (AA) cup size. So placing in groups the pictures to have pools to pick from for each cup size would solve that. Also I didn't looked at that, but if its not like that for each cup size can have a range of cm size with out overlapping or with a slight one.

- I have run into a slight "bug" and a thing that only painful for the girls. First the "bug" thats bugging me a bit, if you have larger steal then what you can steal you can't. For example you can steal a total of 50 cm but your steel/click is 51 you can't steal any becauseyou would steal too much. It could be solved by involving a check for if the stolen size would go over the stealing cap, the difference of the cap and the stolen size will be stolen. Secound the girls sizes in cm can go in negative which is not much of a trouble for us but they thecnically can go dent. For example I gave them -400 cm. To solve this the stolable cap could make a check on the girls size and the stolable its bigger limit it to the girls size. Also in the case when the girls are drained to flat then the points from them could be doubled and maybe with a picture of the flattened girl.

-The stealable cap is a bit strange to me do to its gets mutiplied by something probably based on the cup size.

I enjoyed the game and looking forvard to see what changed.

i also leave a suggestion as a final boss when the max bust got reached the girl who stole our protagonists bust would come back to steal it again and either succeeds or not ending the game one of them having humongous bust. The combat could be the same as the stealing from the girls the only catch it lasts untill one of them gets flat and it goes traight to their bust. After the players turn the opponent would take away some of the players size based on how long can the player steal and how much for clicks.

Last iteraction ot twitter was almost a year ago and the patreon language is laike in Spain, at least what is on that page. I think its got axed. The funny part would be if in the next 24-48 hout it would get an update out of spite so fate can make fun of me.

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But there is, take a look at the left side. If you climb up to the top the firs one to the left is what you need.

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If the bug were too high try a lover one ;) if there isn't push one from above.

I'm currently stuck on the final place.


edit: just found out how to finish it.

I recorded it if there is anyway I can send it  to you, maybe seeing the problem can help.

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The new additions are very fun specially love the new front page change in the specific scenario. I don't want to spoil it for others let it be surprise. On the other hand the raise bar still freaks out if you have too much money. I wanted to set 1,2k but it were jumping between 400 and 1,7k ocassionally stopped at 900. I had a good first round and knocked out 2-3 of the opponents so I had maybe 15~20k after that.

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As I kept playing and reseted acouple times I noticed a slight bug and a funny visual thing. The bug is when the Dealers challenge is turned on while the player resets the progress it only gets visually turned off and can't turn off untill its unlocked, but a game restart also solves it. I don't know how did I do it from the first place but it must be connected in some way to the stuck enabled Dealers challenge, maybe have to clear the stuck challange I'm not sure, but the player portrait will switch between the two options of the pre and post dealers defeat, I found it pretty funny like the halo and wings of the Final boss ocassionally revealing its true identity.

And another detail. I don't know if it is how it works in poker but there were a three of a kind  on the board and I had a pair in my hand and a same card what I had in my hand beside the three of a kind on the board. So thecnically I had 2 three of a kinds I could pick from. And I lost because I got a three of a kind while my oponent had a straight or flush. My question is, shouldn't I supposed to have a full house with the higher three of a kind as base? The thing that cheared me when my opponent had the same problem.

edit: I found the switching character portrait trigger. Its after failing against the Dealer and then wining against the Dealer challenge.

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Ah thank you.

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I don't know if it is already a part of the game and I just didn't got it yet, but if we beat the bunny could it inherit the player's original look with inverse colors? The idea just hit me because we only see the player's eyes and the only full view we get of the player is when we beat the game. It also come from the notice of the players eyes change afterbeating the game.

edit:

I noticed that the slider sometimes freaks out when the player has a larger ammount of money, making harder to set precise rise.

I'm not sure if it should work like that but when I got all the trophies except the shirt the heart and clover simbol didn't lit up along the other two only after I beat the bunny.