No worries. I got all the other functions working. I can’t thank you enough for taking the time to reply. I sure appreciate all that you do. Take care.
theoklahomaaviator
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I sure appreciate the reply! I will have to mess around with it some more for sure. I have everything that the Neuero will do working with my dryer, so dust effects, transferring between storages, and the dryer working. I just need to mimic the effects functionality to work for objectChange. When I tried what I thought was correct I got errors. Definitely something I’m missing but I’ll tinker some more. Thanks again and thank you for all you do for the game!
Is it possible to command objectchanges with this script like the original State Controller, and if so, how? I’m saying for example, if I want an object visibility to switch to true or false when a specific grain storage is selected, where in the .xml does that code go now and how is it worded?
Additionally, is it in the .lua to allow an animation like a fan on a corn dryer to enable/disable when the grain dryer is selected on? Thank you! I’m having a lot of fun with these modules!!
I revisited this today. I found a solution. If you manually open the “covers” on any planter it works great. For the Kenzie or any other that doesn’t allow keyboard commands to open the cover, EasyDevControls mod has a manual open cover command that does the trick. It would seem since that planter uses all the available tool commands (lift/lower, change seed, start/stop, and row markers) having row markers like that, it doesn’t leave any remaining commands for the covers. I hope this makes sense. If you could make the Tender be recognized by the game the same as a pallet of seed then manually opening the planter covers wouldn’t be required. But I failed to figure out how to do that. Regardless it’s usable now with the manual workaround.
It’s this one, https://cunningham-modding.itch.io/meridian-seed-titan-2xt
It likely works because of the bulk containers, however, it does pump seed out of the auger into the Kinze.
Hi! I know this is an older mod now but any idea why the Kinze 3665 doesn’t recognize it and allow you to fill seed with it? It works with other planters. Other seed tenders work with the Kinze. It’s just this seed handler and that planter I cant seem to crack the code with. Any advice is much appreciated!!
Gorgeous truck!! I can’t get the Jake to turn off with IC. I can click it but no change. Also the drive lines aren’t animated and no drive line even exists to the rear axle. But otherwise it’s a great truck!!
Quick edit to the sound.xml fixed the jake and it’s only the short wheelbase that’s missing the rear drive line but neither wheelbase is animated.