Is it possible to command objectchanges with this script like the original State Controller, and if so, how? I’m saying for example, if I want an object visibility to switch to true or false when a specific grain storage is selected, where in the .xml does that code go now and how is it worded?
Additionally, is it in the .lua to allow an animation like a fan on a corn dryer to enable/disable when the grain dryer is selected on? Thank you! I’m having a lot of fun with these modules!!