Hi, thanks a lot! An extended version is in the works :D
theogramme
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omg! thanks a lot for this, it made my day! really good criticism and great points. I will make sure to implement coyote time in the expanded/remade version (i'm really used to it too, but had no time to add it or didn't think of prioritizing it)
also I loved the fact that you managed to break the jump/fly mechanic! that's impressive and I had no idea it was a thing
and yeah, silk is definitely the denim of the fairy world
woah! thanks a lot for the detailed feedback, this will help a lot! I wasn't aware of the deadzone issues, I think I'm using default deadzones that Unity has configured !
I totally understand what you mean about not really telling if a bug has been opened or not from the distance, it happened to me while testing but it was too late to make changes.. I'll make sure to fix that one if I end up expanding the game!
I'm glad you liked it!
thank you so much!! i thought about letting the player look up/down, but decided to leave it out to experiment and ended up building everything with that limitation in mind.. my main focus was making it feel like a chill exploration game, inspired by my experience with a game called Tchia, so I love that it was chill <3
thanks so much! I'm glad you like it :D I wish I had more time to polish and extend the game more, but I think I'm happy with the result :) also, thanks so much for writing about it, you made my day!
regarding the issues you talked about, I originally intended the game to be played with one stick or the d-pad (preferably with the later, since having the joystick be used to walk and rotate can get tedious) Thanks for mentioning that, I might add controls for rotating with the right joystick in a future update, and fix the door interaction issues!
hey! Just played a little bit of it and I must say it's really fun! I like how dynamic and juicy every action feels, and how mechanics are introduced with enemies :) I played with both mouse and controller, and found out that the controller makes it way easier to shoot than the mouse! it gets difficult relatively quickly, but not in a frustrating way... I think it's a prototype worth expanding and can get really addictive
Hey, just finished playing the demo, which I beat in 40 minutes. I really loved the original soundtrack and sound design, especially those creepy sounds the static silhouettes make. I found it interesting how you managed to make them scary without the need of making them violent or grotesque. I also love the lack of guidance and how attentive you have to be to manage your way around. What I didn't like, is the cutscene after the first chase. I felt like the creature's animations weren't intimidating enough, but maybe there's a reasoning behind this. Overall, it was an interesting experience and didn't take long until I got caught up!





