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theogramme

35
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412
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A member registered Jun 10, 2019 · View creator page →

Creator of

Recent community posts

Hi, thanks a lot! An extended version is in the works :D

I'll make sure to prevent this from happening in the expanded version of the game :) I think the limit could be 1.98, so technically you got them all

omg! thanks a lot for this, it made my day! really good criticism and great points. I will make sure to implement coyote time in the expanded/remade version (i'm really used to it too, but had no time to add it or didn't think of prioritizing it)

also I loved the fact that you managed to break the jump/fly mechanic! that's impressive and I had no idea it was a thing

and yeah, silk is definitely the denim of the fairy world

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thanks a lot! it was meant to be slightly unsettling, but still allowing for a chill experience :) I'm working on expanding the project in the future, with a focus on leaning on those types of vibes (the unsettling ones)

lovely choices!! <3

thankss!

damn, what happened on the title menu, haha! thanks a lot for the gameplay <3

oh, it's not! im already interested in expanding this game at some point in the future

I'd love to!

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woah! thanks a lot for the detailed feedback, this will help a lot! I wasn't aware of the deadzone issues, I think I'm using default deadzones that Unity has configured !

I totally understand what you mean about not really telling if a bug has been opened or not from the distance, it happened to me while testing but it was  too late to make changes.. I'll make sure to fix that one if I end up expanding the game!

I'm glad you liked it!

thank you so much!! <3

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thank you so much!! i thought about letting the player look up/down, but decided to leave it out to experiment and ended up building everything with that limitation in mind.. my main focus was making it feel like a chill exploration game, inspired by my experience with a game called Tchia, so I love that it was chill <3

?

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thanks so much! I'm glad you like it :D I wish I had more time to polish and extend the game more, but I think I'm happy with the result :) also, thanks so much for writing about it, you made my day!

regarding the issues you talked about, I originally intended the game to be played with one stick or the d-pad (preferably with the later, since having the joystick be used to walk and rotate can get tedious) Thanks for mentioning that, I might add controls for rotating with the right joystick in a future update, and fix the door interaction issues!

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Sorry, I forgot to add the interaction button to the control guide for playing with keyboard! You can interact with the strange figure pressing the F key :)

thank you so much!

hey! Just played a little bit of it and I must say it's really fun! I like how dynamic and juicy every action feels, and how mechanics are introduced with enemies :) I played with both mouse and controller, and found out that the controller makes it way easier to shoot than the mouse! it gets difficult relatively quickly, but not in a frustrating way... I think it's a prototype worth expanding and can get really addictive

still a very interesting bug! it gives a lot of unsettling vibes

I like this type of slower, more tactical shooter! Lots of stuff to do, and I love its immersive sim aspects. The vibes are great. I love the scenery, reminded me of some indie shooters I used to play when I was a kid... The movement speed may be too slow for me.

it will take me a while to have a demo ready, so many things to code :'(

both heartwarming and obscure at the same time! really nice game and very creative. i was expecting something bad to happen at the end

Weirdest experience I had in a videogame 5/5

Hey, just finished playing the demo, which I beat in 40 minutes. I really loved the original soundtrack and sound design, especially those creepy sounds the static silhouettes make. I found it interesting how you managed to make them scary without the need of making them violent or grotesque. I also love the lack of guidance and how attentive you have to be to manage your way around. What I didn't like, is the cutscene after the first chase. I felt like the creature's animations weren't intimidating enough, but maybe there's a reasoning behind this. Overall, it was an interesting experience and didn't take long until I got caught up!

I loved it. :) Really inspiring.

Really nice environment for a game. Loved the overall tone and colors you've chosen!

I sure will! :D

Muscle World inspired me so much I decided to make a short game inspired by the feelings it gave me. I will play it again for sure. Thank you so much.

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Played 2 hour straight without knowing I could turn the camera with the mouse. I feel so stupid. But, well, this game is very intriguing. I can say I enjoyed it more than I expected.
Edit: I finally finished the game after 5 hours. I loved it. What a masterpiece.

After dying so many times I can finally say I now have the protagonist's expression.

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 Amazing work, love the sound quality and the option to lock parameters.
I will be using this tool instead of BFXR from now on.

This is exactly what I was looking for. Thank you very much.

Really enjoyed this game.

Had a good time with this game, really cool.

This game lasts only 2 minutes. You're warned.