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TheNinjacat799

10
Posts
3
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A member registered Mar 16, 2022

Recent community posts

Offline version?

Why not make them yourself? You have been given all the tools.

Admittedly, it seems nobody has cleaned up the garbage bin sprite yet, but It's a simple crop job for mysterious figure.

(2 edits)

Finally, a decent recreation of horse race tests! I was worried I was going to have to make one myself. There are a few things that could make it better, though

It would be better if I could place individual horse start positions on a map, instead of only one that the horses all must crowd around in a fixed pattern. Being able to place multiple gates and goals would also be nice.(Edit: I'm stupid you can actually do this, the tutorial was just worded weirdly.)

In addition, MIDI music support (for both win screens and stages) and animated overlays (As seen in HRTTHRT. I suspect that they may actually sprites, but making them part of the overlay would no doubt be easier for you to implement, if a tad inefficient) would also be appreciated.

There are also a few other things, like the lack of the transparent glow on the carrots, the DCT artifacts on the countdown screen, the ending portraits being too bright, and the font and location mismatch on the timer, but I fear I am starting to nitpick.

Still, a masterful recreation that actually feels like HRT, unlike the others I've tried. I look forward to seeing what comes in the future.


Edit 2: I've found an issue where horses with custom sounds and end screens are not loaded properly when choosing a map.

I think you have to lose against the tail. It's in the hallway near the boss, if I recall correctly.

Very nice! I hope there are proper animations in the future, though.

Also, as a side note, I would not use CSM shadows in this situation. It would look better if you instead take the sprite's silhouette, and project that onto the ground (perhaps with a blur effect), that should both look better and increase performance.

These keyboard controls need some SERIOUS work. The way the character instantly snaps to a new direction when you turn looks very bad.

Also, you shouldn't use WASD and the mouse buttons if the mouse itself will not be used. My personal recommendation would be arrow keys for movement, Z for action, X for cancel, C for focus, and A and S for camera. A way to remap keys and/or mouselook would likely be the best solution, though.

This does not, in fact, work with Flycast

And mouse, of course.

Not to be presumptuous, but I can't help but feel a bit condescended to for using a keyboard. Considering this is a PC exclusive, I feel like this isn't unreasonable.  On top of that, It seems like half of the controls (movement, jumping, sprinting) can't be rebound? If I could set keys for looking left and right and reconfigure they controls for mouseless play, I bet I would be able to make do. 

At least you have keyboard controls at all, unlike Trailblazers.

The physics and handling seems off.

Even if I try to spin out, it just doesn't happen

I played the demo on steam, and without hyperbole, these are the worst camera controls I have ever experienced in a video game.

I'm sorry, I know game development is hard, and I deeply respect the effort that must have gone into making this, but I simply cannot play this game in it's current state, and I can't help but wonder how the game got this far without this coming up as an issue.

However, I do understand this this is still not yet finished, and I will keep following the game in the hopes that this gets fixed in the future.