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Themythicbeast

75
Posts
A member registered Jun 18, 2025

Creator of

Recent community posts

Here’s mine

https://itch.io/jam/shovel-jam-2025/rate/3734928

Enjoy!

Thanks glad you enjoyed playing! To create the lines I have a node called Line Container and then a function that tracks the mouse clicks to find start and end points, then creates the line as a node with children to give it a shape, colour, and collision body. I can share it if you want it :) 

Thanks for playing and excellent work to do the main game in only 5 deaths!

Yeah I’m working on the controls and giving Geoff a strong talking to about being less picky with his edges, thanks for playing! 

Thanks I appreciate it!

Thanks! I’ve actually already played yours and really enjoyed :)

Try for zero deaths in mine:

https://itch.io/jam/shovel-jam-2025/rate/3734928

Good Luck!

Bless him, poor Geoff is doing his best, thanks for playing and the feedback I’m in the process of refining the collision shapes so Geoff doesn’t get stuck anymore

Happy days, thanks for playing! 

Here’s mine to try if you have the time 


https://itch.io/jam/shovel-jam-2025/rate/3734928

Here is my entry if you fancy it

https://itch.io/jam/shovel-jam-2025/rate/3734928

Here is my entry if you have the time, appreciate it!

https://itch.io/jam/shovel-jam-2025/rate/3734928

76 is a solid score, and Geoff is going to be working on his hill climbing as it’s not quite perfect… Thanks for playing!

Thanks for the feedback, I’ve got a few settings to add so an options menu is in the pipeline 

Thanks, glad you had fun! 

Yeah I’ll be having a word with Geoff about his line climbing, thanks for playing! 

Thanks for playing! I made this in Godot and pretty much I store the point the mouse is clicked then track the mouse position for the preview line, when the mouse is released the line itself gets drawn and a collider is added over the top. It’s just a rectangle collider that’s shorter than the line and then each end has a circle to reduce the amount Geoff catches on the line

Thanks for playing and for the feedback! 

Thanks, yeah poor Geoff is a bit picky at the moment but I’m working on it! 

Thanks for playing, I’m sure you’ll get it!

Thanks for playing, you’re exactly right about the lines previewing on the ink bar I just couldn’t figure it out in time!

Here are three i've found that have fewer than 10 reviews, despite being pretty cool! All made by Gamejam newbies like me.

https://itch.io/jam/shovel-jam-2025/rate/3741623?before=9#post-13466711

https://itch.io/jam/shovel-jam-2025/rate/3735233?before=9#post-13466621

https://itch.io/jam/shovel-jam-2025/rate/3738228?before=6#post-13466467

Impressive and engaging, I really enjoyed it well done!

I thought the story was engaging and meaningful, the artwork is lovely and the platforming is fine, with some fine tuning it would be excellent. Well done!

Enjoyed it, lovely little game! First one i've played in Pico 8 which was cool

Loved your game, takes me back to Super Monkey Ball of my youth! Was tough but not unfair, here is mine if you want to try

https://itch.io/jam/shovel-jam-2025/rate/3734928

I'll have a try :)

https://itch.io/jam/shovel-jam-2025/rate/3734928

I’m guessing by month it means four weeks, or 28 days 

Have a go at mine if you feel like it, I’m also on the hunt for more games to try :)

https://itch.io/jam/shovel-jam-2025/rate/3734928

Have a go :)


https://itch.io/jam/shovel-jam-2025/rate/3734928

If you expand on it I’d be interested in playing again 👍

Love this, i'll give them a try and drop a rating. So many hidden gems out there

Lovely cosy game, and the music was beautiful! sadly it cut off after a little while, I think it was supposed to loop? Everyone in the comments has already saif about balancing and day lengths, but it was fun and chill so well done

I’ll have a go now, here’s mine if you want to have a look


https://itch.io/jam/shovel-jam-2025/rate/3734928

Thought yours was great! Have a go with mine if you fancy

https://itch.io/jam/shovel-jam-2025/rate/3734928

Thanks for playing, I’ll be sure to try out your entry as well!

Thanks I’m glad you enjoyed helping out poor Geoff!

Thanks for playing, not drawing in the planning phase is intentional, to encourage players to not spend too long and just get started on the run

Thanks for the feedback, I’m looking at adding an option to slow Geoff down a bit for a more relaxed experience if a player wants it 

Cheers, more is in the works for Geoff 2.0 so watch this space!