I had a blast with it! 199 deaths, 553.32 in total. I would love to see this idea expanded. And gamepad support! :)
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Hey! I just realized I'm late for voting it in the jam. Nice results anyway!
I have some different kind of projects now, not related to gamedev. But for sure I'm willing to finish them and making games again! And yes, making one together again would be cool!
And you? How are things going?
I subscribe GosuKitta's comment. It's a very interesting concept, it's just that it looks messy. And I don't know if it's just me, but I can't survive for too long, it's too hard. But it's a great entry for a 12h jam in my opinion.
Graphics, animations and music are nice. I liked the idea of building for defense but if the walls are breakable and the slimes keep spawning I don't see the point. Maybe it could have sense if there was a timer, and the challenge is to stay alive for 2 minutes, for example. Also, I'd recommend to explain the controls in the game window. Anyway, I still think it was quite nice. I'm sad I couldn't participate this time in the jam, good job!
Nice one! I liked this frantic bullet hell. The customizer sometimes doesn't work well when I click on the arrows though. Funny thing is, the first time I saw the hearth, I thought it was going to refill my life bar - nice trick :)! Funny enemies also. Good job!
Nice one! I liked the way it plays. I had some troubles with ships "disappearing" and the first time I played, the "Start" button didn't worked. But, besides of that, very well done, nice game.
Awesome entry! Great idea, nice graphics, cool sounds, and fun to play. I agree that the texture for the sea it's hard to look at. And the guardian is so hard, I can't beat it. But still a great game.
First time I played, there were only 3 enemies. I restarted the game and then started appearing more, as expected. Also, when the bullet speed was too high, most of the bullets passed through the enemies without hurting them. Apart of that, I liked the idea of spending points on rolling stats.