Grate little game, allot like old flash games I used to play way-back. Well done, really awesome concept and game design!
TheMondayArc
Recent community posts
Obviously: Needs Tutorial.
Really love the concept though, and generally believe this is a project you could - and probably should - continue working on. Being a ship spotter whilst micro-managing fuel has all the basics of those job-sim games everyone get's hyped over! Especially if you add some stealth mechanics, and more weather effects!
Really well done!
Really good attempt, and I can see the vision! I figured out the "click and hold" controls after a little while and it became pretty easy. I like the clicker-game take, but could defo use some more mechanics in the future, like some negative effects from mining too frivolously, but I respect the time constraint you all had.
Love the art work and music. Never really play shoot 'em ups/bullet hells but this is pretty neat. I think that the bullets/projectiles themselves should be allot smaller though, or make the play area allot bigger so more manoeuvrability options, maybe? Boss was a little tedious in the end too, but as previously stated I'm not familiar with this genre so could just be standard design. Overall though really liked this submission, well done! Looking forward to playing more stuff in the future!!
I had easy mode turned off but I still had unlimited continues? Not complaining, but possible bug?
Good game! I managed it up to the second boss, with the buff bomb dude, and unfortunately the game froze. My laptop, regardless what browser, sucks with browser-based games. But I had allot of fun, was challenging. Being restricted to firing arrows horizontally was a little annoying but was still able to make progress quite easily!
Unfortunately I couldn't leave a complete review because I wasn't able to get the second to work. I tried using a controller too, but that also only controlled the red ship. So maybe this is for 2 controller set-up? It seemed pretty solid. There's a boost jump feature and a "hover"/Slow-decent mode, so there are fleshed-out mechanics there. And I'm certain I need the blue ship to help get to the end, so design on the first level is solid, but wasn't able too continue.
Really like the theme here. Good art, unique style as well as allot of sfx! Apart from the "debug" window at the beginning always being on screen I can still play past it! Controls where quite challenging, trying to get the right hight on the geyser (jump pads), for example, was tricky and inconsistent, but it wasn't frustrating; got it after 2-3 attempts usually. Controlling two chars at once is always a challenge for me anyways, good job on the game overall though!