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Momo

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A member registered 44 days ago · View creator page →

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My games called Lil Weapons 

https://itch.io/jam/brainless-game-jam/rate/4782960

My games called Lil Weapons its about a small sword that fights off  waves of enemies because he bored.

https://itch.io/jam/brainless-game-jam/rate/4782960

My games called Lil Weapons. Its about a sword who's fighting against a wave of enemies because he's bored.

https://itch.io/jam/brainless-game-jam/rate/4782960

Did u press the Play button on the top left corner?

Thanks for playing my game. it means a lot

My games called Lil Weapons dont know why its plural when there's only one weapons.

https://itch.io/jam/brainless-game-jam/rate/4782960

Mines Lil Weapons

https://itch.io/jam/brainless-game-jam/rate/4782960

Mine's called Lil Weapons I know very unique name.

https://itch.io/jam/brainless-game-jam/rate/4782960

Lil Weapons. Its a game about A little Sword fighting off waves of enemies because he's bored.

https://itch.io/jam/brainless-game-jam/rate/4782960

Lil Weapons

https://itch.io/jam/brainless-game-jam/rate/4782960

Um is the game finished. Like how do u even play it?

Here's mine its called Lil weapons and its about a sword and enemies.

https://itch.io/jam/brainless-game-jam/rate/4782960

Here mine!

https://itch.io/jam/brainless-game-jam/rate/4782960

I got a highscore of 18. Totally not bragging

They're small and cute fruits!

I love every single thing about this game! especially the artstyle and the music

My games's https://itch.io/jam/brainless-game-jam/rate/4782960 its called Lil Weapons

https://itch.io/jam/brainless-game-jam/rate/4782960?before=3#post-16588606

I think i've fixed it by adding a max amount of enemies to be spawned. Although i dont know if thats the problem

For the other 2 below u need to use the the function call_deferred.

So u are probably either trying to change a scene or reload the current since. It goes like

get_tree().reload_current_scene.call_deferred()

or get_tree().call_deferred("reload_current_scene").

Although there is a difference between reloading and changing scene. reloading a scene has no arguments so its fine like that. But for changing scene u need to add arguments into the parameters of the call function. Like

get_tree().change_current_scene_to_packed.call_deferred( The packed scene u want to load )

or get_tree().call_defered("change_current_scene_to_packed", The packed scene u want to load)

I hope i was able to help u with those two bugs.

Yeah its chill