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theMimic

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A member registered Apr 02, 2023 · View creator page →

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Woaw,that’s a long and precise answer, thanks a lot.

You pointed out some interesting explanations:

  • Some gameplay balance are designed for midgame when PCs have 2 to 3 talents. If I play the one-shot with another group, I’ll try to play it with 3rd level PCs. This would probably be better.

  • I don’t feel that the elemental limitation of Magiturges is that significant but I may be wrong since I don’t tried it enough.

  • Even with the two points above, I still find the need for anticipation build in the Engineer very limiting. In my game, I like to take the player by surprise and that defeats the whole point of choosing the device beforehand. If I would stick to the mechanic, I would feel the need to provide some sort of mission briefing so that engineers have a chance to pick some adapted devices. They can’t have the same gears for a fight against a Wayward, an inquiery or a social hostage situation.

When I ran the one-shot I changed the engineer mechanic on the spot to offer them a better adaptation. I made a dichotomy: natural matter for magiturges and technogical one for engineers. Both can use magic on the spot but they are limited to their respected domain. Engineers become some sort of enchanters that craft magic items and alter the properties of human-built devices. In my game, an engineer turned a key into a key that can open any lock and create a false ID to free a prisoner.

Thanks again for your response and keep the good work going. We really enjoyed your game :)

Hey, I ran an initiation one-shot with my relatives on the City Ethereal and everyone enjoyed it. Nice job!

There are a few typos but I remember that the game was designed during a short jam so it is understandable.

May I ask you a question? I really like the roleplay opportunities offered by the two vocations. It is refreshing to have some magic users relying on technology rather that pure intellectual skills. However, in this version, engineers look just like magiturges with drawbacks. They can’t interact with spirits and have to build their magic items beforehand rather than improvising on the spot. Did I missed an advantage they have over the magiturges?

Hey,

I just reviewed your game and I want to send all my congratulations!

We Swim Bellow is a perfect fit for this jam. Occult and Modern time are present and even included in the gameplay.

The tarot cards provides a lot of versatility and are very good looking.

Overall, it’s a great submission, congratulations again!

This is the weirdest TTRPG I ever read. Yet, this sound fun, very original and fun again. I can’t see myself playing this for more that a session or two but I can definitely imagine my friend and I loughing at loud during these two sessions!

Very efficient a capturing the magical girl mood. A must for all MG fans.

This is a good single-player TTRPG journaling game. It shades a hopeful light on the traditional witches theme.

Get ready to gather your community to discuss and drink. I recommend!

Vestigium has a very interesting mechanic based on dice pools. It is a simple and efficient way to represent the concept of balance between a human bearer and their sentient magic artifact.

I like the idea that the magic come from Vestigium (the magic artefact) rather than the classic human-being wizards.

The only drawback is that the document lack of a skill/power list but this is easily fixed by taking inspiration from another TTRPG source.

Great job!

Cyberfunk 20XX provides a unique setting and mood.

It is NOT a new iteration of the traditional-TTRPG themes : fantastic, sci-fi or horror. Cyberfunk is it’s own thing full of music, comic enjoyers and skaters.

If you want a TTRPG that feel fresh and new, have a look!

This is a very cool setting and a very interesting take on the occult. The rules are simple yet detailed-enough to provide a good gameplay.

I can see several easy way to homebrew new contents to adapt this game to every table. Great job providing a cool base game while leaving room for developments.

Special kudos for the random tables. I was surprised (in a good way) by the diversity of the spirits and mission goals. It boosts the replayability!

Thanks for the time spent to give a text feedback! This is really appreciated :)

  • illustration are mine so no credit nedded for them.

  • it’s very easy to find a tarot online but I may have suggested this in the text. Thanks for pointing this out. Same for the font, I’ll think of this next time.

Once again, thanks for the feedback!

I’m not the organiser so wait for his answer but I’d understand the same thing.

(1 edit)

Hi, 

The themes section explains that there is a main theme and three subthemes and that every themes are optionals. However, the ranking section states that there will be a ranking based on the closeness to each themes. 

This puzzles me because I can't understand how something can be optional and ranked at the same time. Could you provide us more details on the theme ranking please? 

Moreover, are there any precision on the judges criteria? The paragraph is still not updated.