Hey, sorry to hear that, could you please share with us what graphic card are you using ? :)
TheMagnat
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The art work well, you did a good job integrating 2d art in the environment, the paper mario like VFX are smooth (rotation, or when someone get knocked) juste be careful, their was some depth test fail at the back of the map.
The gameplay is simple but fun. I would balance it a bit by making the AI more aggressive, it felt like they never tried to punch me (even if I saw some of them hitting each other.
Hello, saw your post so here my honest review :
The game is really beautiful, I liked the design choice to have "frame-locked" animations, it work well and give it a really cool identity.
For the balancing, the exploration part look fairly balanced, It took me some times to find the good path but not too much, and exploring when the game look good is cool.
For the fighting part... I don't know if I misunderstood something but the game is hard as hell, like a simple rat can poison me and kick me half of my life like this, but we have a lot of healing so its ok, but when a skeleton OS me ? In my third run I think I managed to survive to on of their hit, maybe that's because I had the second armor (ratslayer was its name ?). To be honest, I don't know if its intended or a bug, but you can spam attack when its your turn, so it made the whole game playable for me, killing every ennemie on my first turn. But for the last boss, even with this trick, I did not manage to OS it and don't worry for him, he did it ahahah. As I said, maybe there is a mechanic I'm missing and if you point it to me I would be happy to retry.
For the rest, there was some bug in addition to the one I mentioned before , like sometimes, a skeleton start a fight with me then disappear, leaving the fighting UI forever, or once I took a chandelier after already having one on me and it sent me flying out of bound on top of the map (it was pretty funny too) but I know it's a game jam and I wont take this in consideration for my notation anyway, just for you to know.
The UI is simple but work (even if you could make it a bit noisier to match better with the look of your world), I think you could add some stats and/or a description on the different items. Also, when you focus the UI and press TAB, it won't close it but switch between different type, which is annoying..
The sounds are great, I was just missing the feet on the ground sound which could be a great addition to the already cool ambience.
Overall it was a great game, very nice job to all of you !
Hey, would love to get a feedback from ya ! Rate Crooked Deck by TheMagnat, ObaniGarage, Kryspou for Brackeys Game Jam 2025.2 - itch.io
My betting addiction made me steal a bit too much from your game designer pocket if you know what I mean...
The game is chill and fun, I had fun watching my cookie roll while trying to blast away with cannons the other ahahah. Maybe you could add an automatic camera so it get even chiller, perfect to relax and loose money
The graphics are really stunning, I really liked the glassy look on top of the casino machines, it give a really particular atmosphere in this first room that I really liked, and the other rooms really gave that casino feel, beautiful. The only thing that is missing to truly complete this ambience is a music !
I think you could maybe lower the camera blur a bit which was a bit harsh, and maybe give more contrast to the first message asking you to press space bar, it took me some time to read it correctly ahah
Its overall a great experience, well done !
Please consider trying ours too :) : Rate Crooked Deck by TheMagnat, ObaniGarage, Kryspou for Brackeys Game Jam 2025.2 - itch.io
This game is really clean an polish. The little twist is refreshing and the adition of the emotes is really cool (the pinguin meme made me laugh). I can see that you went on a "basic" idea but worked on it really hard, and it's still coherent with the theme. Sound effects are on points and the visuals too, the cards differing from regular 52 cards game is cool too. I would see this with no problem as a poker game I could play with friend, it's a good base to add multiplayer.
Congratz for your entry, you did a really good work !
Hello ! Would love to get your review on our game :D
Rate Crooked Deck by TheMagnat, ObaniGarage, Kryspou for Brackeys Game Jam 2025.2 - itch.io
Very nice environment you built in the time of the jam, really liked the details and effort you put in it, like in the park which got tons of details and is finally just an introduction area. The game was a bit short too, I would have loved to have more puzzle like to get in the back of the bakery. Also btw, you should add some slide for the labyrinth to not get stuck in the angles.
The ambience was on point and liked the fact you can see your little racoon feet, its a cute little add.
Overall it was a cool experience :)
Hello ! I will give you my honest review on yours, I would love to get yours on our submission too ! Thanks ;D
Rate Crooked Deck by TheMagnat, ObaniGarage, Kryspou for Brackeys Game Jam 2025.2 - itch.io
Wow, the level of polish is crazy, the visual, the sound everything is perfect.
I love how you turned such a simple mechanics into a funny cute game. I saw you put a lot of effort into the details like the ability to change character or to select the pirate langage bahahah.
I'm a little ashamed to have spent so much time on it awakening my gambling instincts, trying to get to the maximum time possible.
The effect added on each level is a lovely touch (the effect when you reach 25 sec + is so cool).
Maybe its a little too difficult, like I spent 30min trying to beat the third level, but thanks to the juice I kept interest into knowing what would be the effects in the level 4.
Congratz on your quite literal take on the theme, very cool
Edit / Spoiler : I saw in some other comments that you can predict the solidity of the biscuit by its look, and now I feel dumb XX
Really cool, its refreshing to play a good old style game but with some modern smoothness. The whole is really well integrated. I think you could rebalance a bit the difficulty, it felt a bit too easy, maybe because the enemies drop a tons of health, and maybe add some cooldown on the spells, but I know how hard it can get to balance a game in 4 days ahah.
And the music are lovely, I let the end screen run just to listen to it a bit more, well done !
Anyway very cool entry
Very nice game, loved the 2D art and its integration in the world, if I wanted to be picky I would say the vertical perspective is a bit hard on some jump, maybe you could add some fake circular shadows under the character (I think you could do this easily using a decal in Godot) ?
And the voice acting... perfect, it make the story from ok tier to perfect, very well done !
I tried my best to get the top score be couldn't pass the balance game at high speed....
Really cool game, the art work well with the type of game and animations are smooth, which give a great game feel.
The think you could eliminates the patterns on some minigames that make them really easy like the sun game make you always spawn at the bottom right or the diffuse bomb the first instruction is always true, which make me just read the second line and rush it. On the other hand, the balance game at high speed felt like impossible, I basically lost to 3 of these ahah
Anyway, very cool game, gg
Beautiful game, nice art and cute animation. I love villager management game. On the other hand, I did not completely understand how I could win the game, and the villager requested by the god was starting to get too frequent and too quick, and some times asked letter that I did not had in my village, maybe add something to ask a letter that the player got, and maybe add a bit more time to react. But this is so nice for the work of a week, gg
Yes, on our last Jam we had the same problem and people did not even clear 10% of the game (we went a bit hard on it, it required around 2 - 3h to finish lol) and got frustrated about it, so we decided to make more simple game for jam (and we still need to work about it).
Thank you ! Not really, we just fixed some bugs and made the end easier to find in a last build but that's about it ahah, we will move to the next jam (or next project ??)
One post jam comment, I feel like your ranking is really harsh, you were for me one of the best entry in this jam.
My guess is that having a lot of reading may not be the most suited mechanic in a Jam since people want to iterate fast between games and may discourage people to discover more of your game (even if the story is super cool, like yours, and your reading system by holding pages was not boring). Also, maybe people missed the hint option ?
Anyway, keep the good work for your next projects :)
Just finished your game, it's really cool, one of the entry I enjoyed the most in this Jam. Was a bit sad to see it ending so brutally but I can completely understand this knowing it's made in only 7 days. Honnestly I feel like your ranking was a bit harsh.
Anyway, I personally really enjoyed your game :)
Man, that's a very cool entry, the amount of work you have put into it is impressive (especially in solo !).
The game look good and the sounds are great. I would have loved if the end was a bit slower (like making you understand slowly that you're getting chased until reaching the inevitable end ) because it felt I died too quickly.
Anyway, its an overall very good entry :)
Hey thanks for this big feedback and for your stream replay, its really cool to get a live feedback of your game, I can clearly see and understand the problems you encountered with our game !
(SPOIL)
At first, the mistery behind the goal and the mechanics of the game was a choice from us to leave the player dishoriented between the 8 bit and the normal phase. But we may have went to hard with this, and since its a maze, I can totally inderstand how it can turn from mystery to frustration. We will make sure to make the goals more clear in our next games ahah.
If anyone want some instructions on what you need to do to get to the goal, here is what you're suposed to do in the game :
(BIG SPOIL)
First you find the dagger, then you find the torch and then as you've said, the torch is supposed to help you to get througth the dark path, then you may end up finding the last power up (by following the blue torchs), a glitchy area that change your movement to a classic first person controller and give you the ability to go throught the holes in the walls. With this, you can get to the end of the game, where a cool plot await you. (Finding the end in the maze can get a bit hard, so I can give you a last hint, you may hear a new sound in this phase, which is highly spacialized toward the end).
We clearly went a bit too crazy with the difficulty, the eye can be fun when encountered alone but get unfair when they appair with other entities (especially because they make the closing of your eyes harder when you're already in trouble ahah). We need to work more on the balance of the mechanics, especially when they interact together for our next games.
Anyway, thanks for your feedback ! It was fun watching you reacting to our game :)
Man this game look incredible, I want to know so bad how did you make this coloring effect, I guess it's some sort of ASCII, but how did you do this "persistence" effect, that only show relief when the player is moving. That's one of my best experience in this jam so far, the maze with the "keep watching" mechanic worked well on me.
Very very cool entry !
Very nice entry, I won't lie, it was one of the scariest I played so far haha
I had an issue with the mouse sensitivity, for some reason the setting won't apply until I restart the game, and the default sensitivity was too high for me ahah
Anyway, that was one of the best entry I played in the horror theme, congratulation
Very simple but cool concept, I liked the aesthetic but I would have loved to get more feedback on what's happening, like when I get hit or when I hit, so I can adapt my gameplay, because here I thought I was doing great then I died and the game told me I only killed 2 ennemies ahah
Anyway nice entry :)
Cool entry, I was impressed by the 3D model and its animation at the start.
Please add the WASD movement option the next time (you can have both WASD and arrow if you want) also you should spatialize more the sound of the phone.
My game closed after the phone call, was it the end ? Or I missed something ?
Anyway, nice entry :)



