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TheMagisTral

23
Posts
A member registered 9 days ago · View creator page →

Creator of

Recent community posts

Loved the challenges! Got a score of 4572 on hard mode. Nice work!!

Had fun! As others noted, sometimes the circles spawn right on top of the cursor, and sometimes they appear off screen. I'll also add that the 60 second intro may be a bit too long. But, really, I had fun! Got a score of 195. Nice work!

Beautiful game! Really fun too.
I had to restart a couple of times to really understand the sysmbols, and I felt like the last "level" was a bit too tight on time, but I still really liked it! The symbol that looks like a P with a U below it was hard to translate for me, and firguring it out was cool. Really nice work!!

I kept thinking "This is the my attempt" and not committing, lol. I would've liked to see my current gold during an attempt. Well done!

Got stuck on 13, but got to the ending! I liked how new puzzles recontextualize old ones, that is always really fun. The last level was also really cool, once I figured out what each part of the level did, the solution came shortly after. Really nice!!

Really fun and nice looking. Would've liked some background music, but besides that it's great! Nice work!

Fun, and I especially liked the cutscenes. Nice work!

Thank you so much! I also like the laser but I'm very bad with the trick shots lol. Thanks for playing <3

Yes, it was the scaling issue!

Really polished! I loved how the shop guy reacted to your actions. It took me a bit to figure out how to change the counter, though. Nice work! 

I liked every level, and the ending was very nice. Good work!

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Loved the art! Would've liked to see how many collectibles I've got on each level. Really nice work!!

I liked the concept, and the fact that you used the platforms as walls. Shows that though was put into the level design. Would play more!

I like how you spiced things up with the simple mechanics, like showing numbers in reverse order and using bigger numbers. I had some problems with the UI on fullscreen though.

Nice game! I was not a fan of the hidden numbers, but I can see this concept being exapnded upon. I was able to beat ir. Nice work!

That was great! Really creative. I liked that you can't change direction while pushing. Really nice work!

Nice game! I wish there were more levels. The only thing is that I'd like to be able to restart the level with R anytime, but spamming left and right works, so it wasn't a problem. I had fun :)

I like how the enemies spawn in the patterns of the cards. I did have some issues with lagspikes, and sometimes my bullet went straight through enemies. Besides that, nice work!

Thank you!

Wow, thanks a lot for the feedback! So sorry that the controls don't work for you, I was going to let you swap weapons with 1/2/3, but I forgot :P. If I continue working on this post-jam (wich I probably will), I'll add it. Thanks for playing <3

Interesting concept! I would've liked if skipping time also moved the platforms 

Really nice looking! Had fun, even though I thought it was about area instead of lines in a row (completely my fault). I liked the later levels in wich you can buy tiles, It ties the mechanics together.

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Had fun! I got stuck on level D, will definetely come back later.
It took a while to get used to the color system, but after a bit of practice it somewhat clicked. Maybe the icons could be clearer?
Something that mildly bothered me was that when I clicked on the tile from the menu, the rotation wasn't the one that the image shows.

Besides these small things, I really liked it! Congrats!