I like your take on the theme with spiders spinning webs, and that you included it into your UI design with the mouse and web tracker. I enjoyed the game, but after a while it felt that the main goal was to cover as much of the horizontal distance of the screen with web. The leaves did provide a step up of difficulty, but I would like another level of difficulty if you decide to make more levels. Overall, good job!
TheMageRealm
Creator of
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The gameplay is fun and I really like how the potions change colors to tell you if it's ready or not. I don't know if this was an issue on my end or a bug, but on the second day with the Loans Hark I couldn't click past the first dialogue panel. The rest of the game continued to work normally, even when I couldn't move on to the next dialogue panel. Otherwise this game is amazing! Great job!
I love the art style, especially for the main character. I like how you get more difficult enemies as you get higher in the spire, like the moving objects and the beam. I feel like the aspect ratio is a bit off for it being a spire, as it feels that the game is wider than it is tall. I would like to see more of what's ahead of the main character, so that you have more time to react. Otherwise this was a great game!
I liked that you included actual chemistry in the project and the visuals were incredible! In the beginning I really struggled with figuring out the movement and the mechanics, even with the tutorial. I did figure it out eventually, but I would have liked more in-depth instructions on so I could have more fun earlier on. Otherwise this is an incredible game and very impressive for one week's worth of development. Great job!
This was an amazing game! I struggled with aiming at first, but it didn't take long to get the hang of it. The only thing I would have liked is for the controller/handle on the stasis to be a little bit bigger so that it's easier to grab. Otherwise, this is an incredible entry to the game jam. Great job!
I love puzzle games and this was a great one! I really like the art style and the subtle idle animations for all of the objects/player. I know you didn't get to make as many levels as you would have liked, but if you decide to continue making it I would add a transition level between levels 3 and 4 to introduce the spikes with an easier puzzle. Overall, good job!
Congrats on finishing your first game jam! I really liked the mechanics and feel of the gameplay, but I would have liked to have a restart button. I also think that making the objective of the game clear earlier in the game would help players to understand the game more quickly. Otherwise, really well done!
