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themadship

13
Posts
1
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A member registered Jun 06, 2025 · View creator page →

Creator of

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Very nice metroidvania, loved the level design, the checkpoint placement was really good and kept the game from feeling tedious, even across dozens of attempts at a given section. I really enjoyed this one a lot :)

Very cute character, also fun seeing a Pico 8 game submitted to the jam :)

The artstyle is phenomenal! The UI animations make the game feel polished and snappy! Music was nice and relaxing. The gameplay though felt a bit overwhelming, it would have been nice to be given clear directions, maybe a tutorial of some sort? At the very least for the concepts to be introduced gradually.
Still, a really cute game, I enjoyed it :)

It starts off really slow, I would like the initial acceleration to be higher. The storage limit is an interesting idea, but in practice I would have preferred to be able to hold the button for longer to build up more points and then buy the upgrades in bulk to see some real difference.
The tabs at the top were a bit confusing, I did see in the description that it's a work-in-progress, so maybe their function will be more clear in the future!
The one-bit art style is nice to look at, though I would have liked to hear some music in the background and maybe some sciency sound effects for the research
All that being said, I still had fun and my fiancé had to drag me away from it in the end!

Loved the artstyle! The little clapping effect during level transitions was a very nice touch :)
Some of the levels could have benefitted from slightly better timing, it wasn't the most fun waiting around for the platform-clams to get into place just right after a respawn
The high double jump was sometimes hard for me to trigger
I did however make it through a bunch of levels and had lots of fun doing it, so it clearly wasn't that much of an issue!

A nice little idle game. The key to those is balancing, and I'm sure with more time than this gamejam's window this game could have gotten the balancing just right! As it stands right now, the game is fairly easy to "win", especially with the insane multiplier on the heavy timer! Still, it definitely scratches that "number go up" itch!

The gameplay was pleasant, though the bee moves a bit quickly for my taste. The pollen wasn't immediately obvious for me, took a bit of buzzing around before I got the hang of it. The artstyle is very cute and clean and I really enjoyed the sound effects!

The gameplay is really nice, the variety of upgrades really spices up the playthrough! I wish it was a bit better-optimised though, it did end up crashing my browser window.
 The artstyle is very nice, I really liked the more detailed characters and the smaller sprites were also cute!

My favorite part was trying to stand between two buildings and smash them at once lmao. The attacks were a bit difficult to measure and aim appropriately, but I still had fun and managed to destroy some buildings. 

The highest score I got was 2167! I had fun playing it, a cutesy take on the dinosaur browser game. Really enjoyable, very nice color transitions in the background. 

Wow, amazing that you have managed to put this together in the timespan of 72 hours! Great work everyone, the music worked great for me (it was fast, dynamic, the perfect match for this game). A fun way to use the limitation with the 'rebirth' idea. The level ups are happening so fast though, I would prefer if it took a bit longer to get me the next upgrade that comes with every level up. Loved the idea with the trees as obstructions to make the game a bit more difficult. And I love the attention to detail with a different map for each rebirth. Great work!

nice concept for a game, i really enjoyed the artstyle and the sound effects. i wish there was more to do, more levels, and i wish the game was a bit more difficult. i get that it was done in a limited time and not everything could be implemented in that time, so im really excited to see how it will be developed in the future! :)

the artstyle is so pretty! the game was a bit slow for me personally, i wish i could skip the text when i finished reading it, instead of waiting for a few seconds until it disappears on its own. it would be great to see the finished game in the future, you should keep working on it! i didn't really get how the limitation was implemented in this game, though.