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TheMab-hub

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A member registered 32 days ago · View creator page →

Creator of

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Thanks, I appreciate the feedback! Honestly, I wanted to add more but I had a midterm to study for that I had put off for too long so my main focus shifted to releasing a demo that was "good enough". 

 I think coyote time would of been a great feature to add if I had the time, but I'm not sure if you noticed but there was another issue with the jumping mechanics where you couldn't jump off the platform if you were at the very edge. I configured the jump mechanic with a horizontal raycast running under the player, but had to keep it short so the walls wouldn't trigger the jump reset. So the raycast ends up being shorter then the player hit box, so you can't jump from edges when standing still. 

The only way I can imagine to fix this is by setting the walls to another layer that the raycast can't detect, but then the player will be able to stick to the side of platforms because the platforms don't have the stop running into the wall mechanic which I added to the walls to stop the player from sticking to the side of walls. I don't really know how I would apply the same logic to the platforms as it would run the risk of not letting the player move while they're touching the platform. At this point it feels like I'm over-complicating it a bit and that there's definitely a simpler way to deal with this which I've overlooked... 

Also thanks for the tip on the moving platforms, wasn't really sure how to approach that one either. Something else I wished I added was jumping up through platforms. 

Again, appreciate you trying out my game, will definitely try to implement some of these things my next game jam.