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The Lustral Basin

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A member registered 27 days ago · View creator page →

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hi

Sent you a message!

I haven’t heard of that game before, I’ll have to check it out! Thanks for your feedback and the bug report!

The string system definitely lends itself to creating complex webs, I’m still thinking about ways to make it more than a glorified slot system. We’ll see how it evolves if I ever make a post-jame version. Thanks for your comment!

Thanks for your comment! There is no end goal, you just see how far you can get! I’ve rated your game as well <3

Thanks for the feedback! I’ll definitely check out your game too, I’m curious to see how others handled a similar concept.

As for your questions, yes the portraits are randomly generated based on premade parts. The success rate isn’t actually capped, and because of the way I’ve set it up you could technically ensure 100% critical successes if you have a 20 in a skill. This is a bit of an oversight on my part, but I thought it worked well enough for a jam project.

I was glad to hear that you came up with a personalized way of setting up your things. That was my intention and I’m very happy it resonated with you. I think there are many improvements to the UI that could be made, but keeping the heist menu below other items definitely makes sense. If I get around to making a post-jam version, it might be something I implement.

The negative heat is not intended, I just didn’t do a very good job of ordering the different things that happen when you transition to a new turn. Again, something to possibly polish.

Thanks again for your thoughtful comments!

I should’ve made it more obvious that you can close the tutorial. I thought it would make for a fun little reveal lol

Oh, gotcha. I was expecting something a bit longer after I saw that there was a save/load system. Still very fun though!

Love the messed-up vibes and retro feel, but I didn’t quite know what to do after killing the skeletons. I was transported to a seemingly blank room and nothing happened?

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Thank you! And yes, the map is randomly generated, using premade configurations for each 8x2 section.

Thanks for your feedback! I agree that the overall presentation of information could be a lot cleaner and wish I’d spent a little bit more time on it.

That’s a quick victory! Thank you for your kind words and letting me know about the bug, I’ll definitely look into it if I make a post-jam version <3

Well the idea is that you'd go backwards, but the difficulty definitely needs some tuning.

Yeah, I've heard that same feedback before. Some numbers could definitely use some adjustment.