Niegłupi pomysł, acz jak tak patrzę to prostym rozwiązaniem na już jest zwykłe odwrócenie kolorów w drukarce. To chyba domyślna funkcjonalność Windowsa (?).
Thelmitchio
Creator of
Recent community posts
Hello! First of all, I would like to congratulate you on your work.
- Fateful Quest contains a fresh look at the Fate mechanics, and I must admit that I really like the use of approaches in form of combined approaches and professions - quite original solution.
- Character archetypes are always a bit limiting, but a lot of players like these types of playbooks.
- I really appreciate the sensible and simple resource system. The resource track can be a bit problematic for GMs as it doesn't provide a hard distinction between "you need to buy the item" and "you may have the item in your backpack", but that's a matter of experience.
- I have doubts about the term "weapon tag" - it's simply a weapon value, and "tag" doesn't fit here in my opinion.
- I find the guide and gameplay to be very good, although some things are specific to Fateful Quest, not Fate in general.
- I'm not sure if organizing "downtimes" as stunts is the best idea, but it's more a matter of design approach.
- I'm not sure about the magic system. If I understand correctly, it is one of the more open ones, somewhat similar to Nathan Hare's system, but the stunts are probably quite strong... I would have to test it, I'm not sure at the moment.
- By the way, I'm very glad you decided to get a CC license. I make no promises (it's really a lot of pages!), but I hope to translate the book into Polish :) (well, someday)
BTW I found one error (though I didn't read it very carefully), namely the stunt: "Almanac (Almanac):" should probably be "Almanac (Bloodhound)".
O proszę, jeszcze jedno tłumaczenie! Nie sądziłem, że Tunnel Goons jest tak popularny :D Będzie alterantywa do „Lochołazów” i to ładnie wydana!
Ciekawy pomysł, by umieścić postacie graczy po tej „drugiej” stronie. Z różnych względów to dość rzadkie w ttrpg. Może to być dobry system na rozegrania historii inspirowanych (już niemalże starożytnym) Overlordem z 2007 r. (choć oryginalnemu założeniu produkcji być może jest bliżej do mroczniejszych klimatów Hyperborei, to nieco groteski nie powinno zbytnio zaszkodzić... zwłaszcza w zestawieniu z komiksowym stylem (swoją drogą całkiem estetycznych) ilustracji) 😃
This is really great work and a good method for creating characters! I've never had a problem using the traditional Fate Trio system, but your method of connecting characters and world elements through focuses makes it even easier to create real networks of relationships.
Thank you very much for sharing it (and under a CC license)! PS. Perhaps you would like to know - I translated your work into Polish :)





