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TheLemon27

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A member registered Jun 26, 2019 · View creator page →

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ok, so im currently at 11pm, and i just had a few criticisms:

1: balance is all over the place, balloon is basically useless from what i can tell, and car is so expensive that by the time i get enough to afford it, the level is already over

2: the game is just WAY too hard, but not in the fun "oh lemmie try a different strategy and see if that works :)" way, or even in a way that makes the game scarier, but more in the banging ur head against a brick wall in the exact same way every time until the wall collapses or you collapse from blood loss way. the amount of early enemy spawns basically forces me to always place a star first, instead of do what almost any other pvz-like expects you to do, focus on econ early game (theres a reason every single pvz1 level usually sends 1 browncoat as its first wave). now, this would be fine, would it not be for the fact that i have yet to find a single other strategy that works for anything except 8pm (the very first level). i lost on 9pm cus  the spawns were too much for me to handle if i didnt immediately place a star. in fact, every level past 8pm i died on at least once before beating it. also rng can screw you over so hard. i had a bike spawn right behind one of those music enemies, and even though i did what (i assume) counters it (teddy bear plus a soldier for extra firepower) it barreled right through everything

3: even when i do get everything right, the aformentioned extreme difficulty makes it feel like im never quite winning, but i sure as hell know when ive lost


that being said, i still love the idea of the game, its just a bit too hard and unbalanced for me to really fully enjoy

i wanna play this game but im a wimp around jumpscares (specifically loud screamers), are there any in this game?

diceomancer is such a vast improvement on this game, but i still like this one for its simple fun :3

https://pacman.live/

game keeps crashing randomly for some reason

(1 edit)

similar bug, I played consulter with the exact same setup, but only ever drew the one muscle card.

edit: after trying it multiple more times, it seems like it's almost random? sometimes I get muscle, sometimes I get one of the consulter cards, and sometimes its just the neutral deck with no extra cards

you lied to me

i like the detail where you can't make a lap because all the flags that you can cross are broken in some way

please either make a level editor or a full game

believe it or not, that "hall of mirrors"-esque effect is what happens by default when you go out of bounds in most game engines

hitting ESC after selecting retry crashes the game

Do controllers work? Cause if so mine isnt, and if not please add support.

tested it, it does.

does it save the levels youve played after you close the game?

nvm, i read in the discord that it's text-only

how does one make a map? like, is there a map editor or?

are custom songs supported yet?

surprisingly well-made, only gripe is there isn't enough ways to customize your plants, visually or ability-wise. maybe add some extra abilities that you can add to your plants? like ice shots or the shadow plant mechanic from pvz2

what

(1 edit)

This is a really fun take on tetris! My only request is to add more boards so the shuffle and make it so you're less likely to encounter a board you just completed.

i came because someone made a "GOD FUCKING DAMNIT KRIS, WHERE THE FUCK ARE WE" edit of this game, but i stayed because this was actually a really nice game


gud job :3 👍

neat

(2 edits)

when i try to patch it says "Error: Unknown patch format" can someone pls help

edit: ok you have to use the eu version of the rom but now the patched rom isnt working in 2 different emulators (not simple64 :( my pc is too bad for it)

game crashes when you win against rotten apple, possible dialogue bug?


--------------------------------------
filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v2.1 / 1.0 (mod API)
sess. ID: dicey_dungeons_2023-03-19_19'41'09
started: 2023-03-19 19:41:09
--------------------------------------
crashed: 2023-03-19 20:04:59
duration: 00:23:49
error: ERROR in callscenemethod(Combat,update) static : Invalid UTF8, stack = 
Called from haxe.Utf8.length (C:\coding\haxe\openfl\std/cpp/_std/haxe/Utf8.hx line 74)
Called from lime.text._UTF8String.UTF8String_Impl_.get_length (lime/text/UTF8String.hx line 362)
Called from MyLocale.translate_minwidth (Locale.hx line 1045)
Called from displayobjects.Textbox.internaldisplay (displayobjects/Textbox.hx line 177)
Called from displayobjects.Textbox.displaytitle (displayobjects/Textbox.hx line 107)
Called from elements.Fighter.showfirstandlastwords (elements/Fighter.hx line 3170)
Called from states.Combat.update (states/Combat.hx line 857)
Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 265)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

nvm im idot it doesnt happen specifically to the robot, but still nice work

yea, it keeps happening whenever i complete an episode for any character

my theory is that the game doesnt know what new episodes to unlock, because you overwrite all the episodes and replace em with noithing, so it gets confused and crashes

(idk much abt modding this game so take this with a grain of salt)

(1 edit)

also really liked the thing at the end of the robot's episode, good job :) 👍

hey the mod keeps crashing on episode completion, can you tell me why? heres the crash log: 

--------------------------------------

filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v2.1 / 1.0 (mod API)
sess. ID: dicey_dungeons_2023-03-11_18'43'54
started: 2023-03-11 18:43:54
--------------------------------------
crashed: 2023-03-11 19:27:46
duration: 00:43:52
error: ERROR in callscenemethod(GameComplete,update) static : Null Object Reference, stack = 
Called from states.GameComplete.showscorecard (states/GameComplete.hx line 344)
Called from states.GameComplete.update (states/GameComplete.hx line 223)
Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 265)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

nvm i didnt realize youi had to pa

can't download fur some reason

my fingers are now broken

no, but i meant for the multiplayer too

(1 edit)

also u should add flag zombie (maybe one for each world, bringing in their own worlds' zombies)

one of my current gripes with this game is there isnt a control scheme for mouse

other than that this is dope

thx :) 👍

I get no visual or audio cue that anything building-related is happening so idk how to use them

tenniss

oops

error log:

--------------------------------------

filename: diceydungeons

package: com.terrycavanaghgames.diceydungeons

version: v2.1 / 1.0 (mod API)

sess. ID: dicey_dungeons_2022-09-09_10'13'55

started: 2022-09-09 10:13:55

--------------------------------------

crashed: 2022-09-09 10:21:13

duration: 00:07:18

error: Null Object Reference

stack:

elements.DiceyScript.set (elements/DiceyScript.hx line 53)

Script.loadallconstants (Script.hx line 514)

Script.load (Script.hx line 373)

elements.Equipment.doequipmentaction (elements/Equipment.hx line 3023)

Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

motion.actuators.GenericActuator.complete (motion/actuators/GenericActuator.hx line 155)

motion.actuators.SimpleActuator.update (motion/actuators/SimpleActuator.hx line 529)

motion.actuators.SimpleActuator.stage_onEnterFrame (motion/actuators/SimpleActuator.hx line 608)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

?

the three best topics for me were metroidvainias, skater boys, and girlfriends.

10/10